Learn to make commercial video games [ GODOT MEGA TUTORIAL ]

所在平台: Udemy

课程主页: https://www.udemy.com/course/learn-to-make-commercial-video-games-godot-mega-tutorial/

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课程名称:学习制作商业视频游戏 [GODOT MEGA TUTORIAL] 课程概述:制作视频游戏并不如你想象中那么困难。而将游戏制作成市场上的商业视频游戏其实也很简单,因为你将获得合适的知识和学习工具。在本教程中,你将以缓慢的节奏开始学习,重点强调重要知识点。当你看到进步时,学习的强度也会随之加大。第一部分课程(超过30节讲座)主要讲解视频游戏数学,同时也是你第一个视频游戏的起点。每节课你都会学习到一项新知识,这些都将成为视频游戏的重要元素。完成第一部分后,你将拥有一个完整的功能性回合制游戏关卡,这也是下一部分课程——角色扮演游戏(RPG)的科技树所需的基础。这一部分(超过30节讲座)教授如何制作额外的游戏场景。游戏场景之间会互相连接,你可以为一个非常有趣的视频游戏创建RPG风格的探索元素。 你也可以直接从第二部分课程开始学习(第四节后)。在这一部分,你将以不同的教育方法学习新知识,包括学习课程、回顾课程和学习挑战。之后,课程将继续关于视频游戏计划,包括游戏规划的理论与实践、时间管理以及视频游戏项目的实际规划。 课程还将涉及为游戏项目创建各种游戏系统,如实例化2D游戏部分、任务系统、文本信息系统和科技树等。此外,附加部分讲解了全新游戏项目中的2D游戏物理,针对球类视频游戏进行了首次创建,先确保其功能性,再添加优质图形元素以便于市场销售。回顾部分使用“GD Script”书中的文本,提醒你基本及高级GD Script编程概念。从“Hello World”项目开始,之后学习基于数字、字母的游戏及2D游戏。 接下来,你将学习如何提升2D RPG视频游戏。首先,编写2D游戏雾效系统。接着,创建一个微型菜单(游戏内)以增加游戏可玩性。同时,你将学习制作游戏存档系统。之后的一部分将帮助你理解与Joint2D节点(PinJoint2D、GrooveJoint2D和DampedSpringJoint2D)有关的2D物理知识。 3D游戏开发学习流程从3D平台游戏开始。游戏角色的路径通过代码生成,角色为具有动画动作的机器人。你将学习使用3D游戏资产进行游戏环境的游戏原型制作。在第二个3D游戏学习项目中,学生将创建一个完整的3D RPG冒险游戏,内容包括MRC、NPC、游戏库存系统、存档系统和游戏发布流程。

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Making a video game is not as hard as you think. And creating a game for the market as a commercial video game can be easy too. Why, because you will have the appropriate knowledge and learning tools to make it happen.In this tutorial, you will start learning at a slow pace, with important things emphasized. And when you are encouraged with progress, learning can be intensified. The first course part (more than 30. lectures) is about video game Math, and this is also the beginning of your first video game. In every lecture, you will learn something new and important as an element of a video game.After finishing the first course part you will have a complete and functional game level (game scene) of a turn-based video game. And this is fundamental for the next course part - a tech tree for an RPG video game. This course part ( more than 30. lectures) teaches about making an additional game scene. Game scenes will be connected and you can create RPG game-style research elements for a very interesting video game.You can start learning from the second course part also (after section four). You will learn new things with a different educational approach. In this part, there are learning lectures, recapitulation lectures, and learning challenges. After, the course continues with a Video game plan. Theory and practice about game planning, time-content management, and practical planning for your video game project.The course continues with the creation of various game systems for the game project like instancing a 2D game part, quest system, text info system, tech tree, etc. The additional section teaches about 2D game physics in a completely new game project about ball-type video games. The game is first created to be functional, later good graphic elements are added for potential market sale.The section for recapitulation uses text from a "GD Script" book to remained you about basic and advanced GD Script programming concepts. In the beginning that is a "Hello World" project, but after, you will learn from games with numbers, games with letters, and 2D games.After, you will learn how to improve 2D RPG video games. First, you will code a 2D game fog system. Next, you will create a micro menu(in-game) for interesting options to increase game play-ability. Also, you will learn about making a save system for your video game. In the section after, you can understand 2D physics with Joint2D nodes (PinJoint2D, GrooveJoint2D, and DampedSpringJoint2D).The 3D Game development learning process starts with a 3D platformer. The game character path is generated by code, and the character is a robot with animated movement. You will learn game prototyping with 3D game assets for the game environment. In the second 3D game learning project student will create a full 3D RPG Adventure. You will learn about MRC, NPC, game inventory system, save system, and game publishing process.

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