Learn the ART of Substance Painter

所在平台: Udemy

课程主页: https://www.udemy.com/course/learn-the-art-of-substance-painter/

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课程简介

课程名称:学习物质画家的艺术 概述:本课程于2021年4月更新,现新增了“物质设计师”部分,共12个新的教程,教授如何使用“物质设计师”;同时展示如何将设计师制作的材料导入物质画家,再导出到Unity中,以替换地面纹理。此外,本课程还新增了“物质炼金术士”的部分,共5个新的教程,教授如何使用“物质炼金术士”,以及如何将材料导入物质画家并导出到Unity。 课程内容:在物质画家中制作视频游戏纹理是一种独特的艺术形式,仅仅从在线商店获取资产并放入游戏引擎已不足以满足当今竞争激烈的行业需求。本课程将教授基础艺术技能,并帮助学员创作独特的艺术作品,从而展示给潜在客户和雇主。拥有30年游戏开发经验的讲师将带领学员从基础知识入手,逐步学习如何从零开始创建适用于游戏的纹理,并在Unity中呈现出令人惊艳的3D游戏环境。 设计与情感:课程重点不仅在于创造视频游戏艺术,还在于通过艺术蕴含的设计和故事 。学员将学习如何通过纹理和光照传达情感,构建成功的场景。 技术内容:我们将使用物质画家创建PBR(物理基础渲染)纹理,并将其导入Unity构建场景。课程还将详细介绍如何在Unity中设置光照以及如何从Unity和物质画家中拍摄出令人惊叹的作品集图片。 适合人群:本课程非常适合有志于成为游戏行业纹理/环境艺术家的学员,特别是那些希望全面了解纹理和各种材料及技术过程的人。课程适合初学者到中级水平的学员,而更高级的艺术家可能会在某些领域复习旧知识,但仍然可以作为一个值得回顾的课程。随着行业技术和标准的变化,课程将定期更新,并将增加新内容。 注意:本课程并不涉及建模或角色动画,这些是游戏行业内非常具体的学科,本课程主要聚焦于高细节环境的纹理创造。

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课程详情

Course updated April 2021.*** NOW FEATURING SUBSTANCE DESIGNER ***A whole new section, consisting of 12 new Substance Designer tutorials, has been added to the Substance Painter course. This section will teach you how to use Designer. It will also show you how to take your materials from Substance Designer into Substance Painter, and consequently exported into Unity where we will replace our floor textures with the texture material we create in Substance Designer.********************************************** NOW FEATURING SUBSTANCE ALCHEMIST ***A whole new section, consisting of 5 new Substance Alchemist tutorials, has been added to the Substance Painter course. This section will teach you how to use Alchemist. It will also show you how to take your materials from Alchemist into Substance Painter, and consequently exported into Unity.*******************************************WHAT YOU ARE GOING TO DO IN SUBSTANCE PAINTER:Creating textures for video games is an art form in its own right. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd, you need to create your own art, and present your skills to potential clients / employers.With 30 years of game development experience in art and design, I will show you how to create your own game ready textures from scratch. You will begin with the basics within Substance Painter, and move onto texturing a stunning 3D game environment presented in Unity. I WILL SUPPLY ALL THE MODELS for the course to remove any anxiety of modelling the assets first so you can focus solely on texture creation. You WILL NOT be using library assets.DESIGN / STORY / EMOTION:Creating video game art is at the heart of this course, but creating visuals is not just about the art, it's also about the ideas and the design that spawn the art. The story you can tell through visual interpretation and the emotion your scene can invoke through textures and lighting, is also key to creating a successful scene. I will show you techniques on how you can convey this in your texture work, lighting and your scene layout.THE TECHNICAL STUFF:We'll create PBR (Physically Based Rendering) textures in Substance Painter, and drop them into Unity where we'll build the scene using the textures you have created. I will then take you through lighting in Unity and give you thorough understanding of how it works and how to set it up, and show you how to create stunning portfolio shots from within Unity and Substance Painter.This course is perfect for anybody seriously wishing to pursue a career as a texture / environment artist in the games industry and would like to follow the process of texturing an entire scene with varying materials and techniques.It's suitable for beginners to Intermediate levels. The more advanced artists may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.This IS NOT a modelling or character animation course. These are very specific disciplines within the games industry, and here we are primarily focusing on highly detailed, texture creation for environments.

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