Learn the ART of Level Design

所在平台: Udemy

课程主页: https://www.udemy.com/course/learn-the-art-of-level-design-part-1/

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课程名称:学习游戏关卡设计的艺术 课程概述: 本课程将帮助您像专业人士一样设计引人入胜的视频游戏关卡。要做到这一点,您需要具备游戏设计技能,并通过构建自己的关卡向潜在客户和雇主展示您的能力。借助三十年的游戏开发经验、艺术和游戏设计的知识,以及一本由Pearson教育出版的游戏设计书籍(不包括在内),我将向您展示如何从零开始创建可用于游戏的关卡。 您将从基础开始,学习如何快速迭代创建气泡图和草图,然后转向在Unity中创建3D游戏环境。课程中将教您使用Pro Builder和Pro Grids来辅助关卡创作。 重点内容包括: 1. **设计/故事/情感**:关卡设计不仅关乎如何构建游戏环境,还涉及推动关卡和游戏世界创作的思路与设计过程。课程将展示如何通过关卡设计讲述故事,并唤起场景所能传达的情感。 2. **设计原则**:您将学习30多个设计原则和关卡创作技术,这些都是当今顶尖AAA游戏中的关卡设计师所使用的。包括:核心设计、预示、曝光、分层、沉浸感、战斗或逃跑、提升难度、节奏、进展、玩家反馈、情境意识、可扩展奖励、难度提升、敌人放置、战利品放置、玩家选择、色彩作为设计工具等。 您将学习如何在3D环境中构建关卡,并安装角色控制器,以便从玩家的视角探索和查看您的关卡,真正认识到关卡设计是一个迭代过程。 该课程非常适合任何希望在视频游戏行业追求关卡设计职业的人,适合初学者到中级水平。尽管更高级的设计师可能会发现某些内容是重复的,但这仍然是一个值得的复习课程。课程将在未来定期更新,与行业趋势和标准保持一致。 请注意:这不是一门艺术课程。关卡设计是游戏行业中的一个非常特定的学科,本课程主要集中在高度详细的白盒关卡创作过程中。此外,课程中没有编程内容,尽管我计划在未来添加一个额外部分,讲解一些基本脚本知识。

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WHAT YOU ARE GOING TO LEARN:Design compelling, engaging video game levels like a professional. To do this you need game design skills, and if you want to stand out from the crowd, you need to build your own levels and present your skills to potential clients / employers.Drawing on 30 years of game development, experience in art and game design, and a game design book published by Pearson Education (not included), I will show you how to create your own game ready levels from scratch. You will begin with learning the basics of creating bubble diagrams and sketching on paper to iterate quickly, then onto creating a 3D game environment presented in Unity. You will learn to use pro builder and pro grids to aid in your level creations.DESIGN / STORY / EMOTION:Creating levels for games, is at the heart of this course, but it's also about the ideas and the game design process that spawn the levels and worlds in which we play our games. The story you can tell through level design and the emotion your scene can invoke is also key to creating a successful level, and I will show you techniques on how you can deliver that in this course.DESIGN PRINCIPALS:I will teach you over 30 design principles and level creation techniques that level designers use today in top selling AAA games. Principles like; Design From the Core; Foreshadowing; Exposure; Layering; Immersion; Fight or Flight; Up the Ante; Pacing; Progression; Player Feedback; Situational Awareness; Scalable Rewards; Difficulty Ramping; Enemy Placement; Loot Placement; Player Choice; Colour as a Design tool, and many, many more.You will learn how to build a level in a 3D environment and install a character controller so you can explore and see your level from the players perspective, and come to realise what an iterative process level design actually is.This course is perfect for anybody seriously wishing to pursue a career as a Level Designer in the video game industry and would like to follow the process of level design by building an entire white box scene using various design principles and techniques.It's suitable for beginners to Intermediate levels. The more advanced designers may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards.PLEASE NOTE: This IS NOT AN ART COURSE. Level design is a very specific discipline within the games industry, and here we are primarily focusing on highly detailed, level creation process in white box form. I am also not a programmer so there is no prgramming in this course. However, I am going to add an additional section to cover some basic scripting at a later date, as an extra section to this course.

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