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所在平台: Udemy |
课程主页: https://www.udemy.com/course/learn-stylized-game-art-creation-blender-and-painter/
课程评论:没有评论
课程名称:学习风格化游戏艺术创作:Blender与Painter 课程概述: 本课程旨在教授如何使用Blender软件创建美观的、适合游戏的风格化道具。Blender正在被包括育碧和艺电在内的大公司以及众多新兴独立工作室逐渐采用,作为制作游戏艺术的主要软件。尽管这款软件功能强大且价格实惠,但关于Blender游戏艺术工作流程的文档仍然稀缺。课程旨在提供必要的信息和技巧,帮助学员顺利过渡或开始用Blender制作游戏资产。 您将学习到: - Blender中的3D建模 - Blender中的风格化雕刻 - 游戏资产的优化和UV展开 - 正确的纹理图烘焙(如法线图、曲率图和遮挡图) - Painter中的风格化纹理 - Blender中的照明与渲染 - 合成 - 导出到Unity和Unreal Engine - 从零开始完成2个项目! 适合人群: - 希望创建独特游戏道具的初学者 - 在游戏艺术工作流程中遇到困难的中级用户 课程以实践为基础,学员将从零开始构建所有资产,同时提供源文件作为参考和学习材料。
IntroductionWant to make beautiful game ready stylized props? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game art workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blenderLearn all the necessary tools and tips to create game ready assets while creating 2 stylized projects from scratch. The goal of this course is to bridge the gap to create game art with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch. The source files are also provided for reference and study. What you will Learn3D Modeling in BlenderStylized Sculpting in BlenderGame asset optimizations and UV UnwrappingBaking proper texture maps like Normal, Curvature and OcclusionStylized Texturing in PainterLighting and rendering in BlenderCompositingExporting to Unity and Unreal EngineFinishing 2 projects from scratch!Who is Course for?Beginner users who want to create unique game propsMore intermediate users who are struggling with the game art workflow