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所在平台: Udemy |
课程主页: https://www.udemy.com/course/learn-opengl-programming-for-graphics-and-games/
课程评论:没有评论
课程名称:学习OpenGL编程与图形和游戏开发 课程概览:OpenGL是渲染2D或3D矢量图形时最受欢迎的软件技能之一。它是一种跨语言、跨平台的应用程序编程接口(API),用于与图形处理单元(GPU)进行交互,从而实现加速渲染。本课程适合OpenGL的初学者以及希望提升技能的高级开发者,通过回顾一些不常用但至关重要的术语来增强他们的知识。 课程亮点包括: - 课程从OpenGL的基础知识开始,让学习者熟悉相关的标准库和术语。 - 深入学习顶点缓冲区(Vertex Buffers),了解如何在OpenGL中上传顶点数据,并利用显存提高性能,实现更顺畅的渲染。 - 课程还将探讨代码组织,以帮助学习者开发结构化的代码,采用各种抽象技术。 - 学习者将参与一个简单的渲染器项目,以获得真实的渲染体验。 - 最后,专注于纹理的使用,理解纹理在3D对象装饰中的重要性,并学习1D和2D纹理的应用。 OpenGL作为一种流行的图形API,被广泛用于电脑游戏、复杂的可视化、模拟和益智游戏的开发中。它的主要特点是能够访问GPU,这使得程序的运行速度更快。本课程没有特定的先修要求,适合任何对OpenGL感兴趣的人士。 通过此次OpenGL培训课程,学习者将掌握各种技能和技术,包括OpenGL的基本概念、顶点缓冲区、代码组织和纹理处理等内容。这些技术将帮助制作出视觉美观的游戏和模拟程序,满足现代视频和计算游戏的需求。
OpenGL is one of the most sought-after software skills when it comes to rendering of 2D or 3D vector graphics. It is a cross-language, cross-platform application programming interface (API). This API is used for interaction with the GPU (Graphics Processing Unit) as this interaction would help one achieve accelerated rendering.Our course in OpenGL is not only useful for beginners who are just starting to lay their hands-on OpenGL, but for advanced developers as well who have been in this genre for quite a long time by refreshing the terminologies which are not generally used but are essential. Some key highlights of the course are as follows:In this OpenGL Training Certification, we would start with the basics of OpenGL so that the learner is well aware of the standard libraries and terminologies associated with the world of OpenGL.Next, we would learn about Vertex Buffers in OpenGL. Vertex Buffer is used in OpenGL for uploading the vertex data and this residing of data in the video device memory enhances the performance and finally enables the easier rendering of a video device.Next, we would also have code organization in OpenGL which will enable the learner to develop an organized code by taking into account various abstraction techniques. Lastly in this particular section, we would also encounter a project which is a simple renderer to give a real experience of the rendering technique.In the final section, we would go through textures. Textures are an important section in OpenGL as it is an aspect of decoration of a 3D object typically. But it is also possible to have 1D and 2D textures as well. Having textures allows the program to store bulk data in GPU. In this section, we would also go through various techniques of transformation like GLM, Projection Matrix, and many such others and finally laying our hands on ImGUI which is critically used for building games where we have to re-render and check for clicks on every frame.Everyone is talking about open GL but let's start with What is open GL? Open GL is one of the most famous and commonly used graphic API that is used for the development of computer games, complex visualization, simulations, puzzles, etc. It can be said is the collections of methods and functions that are used in the development and programming of computer gaming simulation technologies and visualizations that are in high demand these days. The most important feature of open GL is that it enables users to get access to GPU. It helps to harness the importance of GPU in a single go which makes it even faster from other applications to run and implement the programs. API is an application programming interface that enables users to have an interface between the program and the application for which the program has been developed.Open GL is a cross-platform in nature which means it can be run on any OS and it is one of the easiest graphic API to learn and one of the highest demanding API in industry.A person gets ample learnings in this OpenGL Training Certification as the structure of the curriculum is highly diverse. Some of the key skills and technologies which one will learn through this course are in the first half of the course one will get understanding about what is open GL like it will cover the basics and basic introduction of open GL what it is and what all things are there in open GL. Once he or she becomes familiar with the basics then the next part which comes into the picture is vertex buffers which is an important part of open GL after that code organization and texturing that helps in increasing the aesthetics visualizations of the games and simulation. As the technology is going to be used for the formation of video and computing games so it is required that the games and the simulation must be appealing in nature, so to make them appealing texturing and code organization are used.Pre-requisites