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所在平台: Udemy |
课程主页: https://www.udemy.com/course/learn-how-to-make-animated-2d-characters-in-unity3d/
课程评论:没有评论
**Coursera课程总结:2D角色简单与高级动画** 本课程教授如何使用Unity开发2D平台游戏,重点在于创建和动画化“骨骼式”2D角色,即由独立身体部位组合而成的角色。 **课程内容概览:** **第一部分:课程介绍** 简要介绍课程内容和学习目标。 **第二部分:创建基础骨骼式角色** * 从零开始,建立一个简单的骨骼式角色。 * 涵盖从项目设置、导入精灵图集(sprite sheets)、正确组装骨骼式角色,到使用Unity的Mecanim动画系统进行动画制作的全过程。 * 最终目标是创建一个能够行走和跳跃的基础角色。 **第三部分:高级2D角色动画技术** * **排序问题解决:** 讲解如何处理骨骼式角色在场景中的正确排序问题。 * **服装和外观定制:** 讨论如何为角色应用不同的外观和服装,实现角色个性化,并简化游戏换装和重塑外观的流程。 * **独特配饰展示:** 演示如何为角色添加手镯、项链、腰带等装饰性物品。 * **“关节”技法:** 介绍一种更复杂的角色创建方法,通过“关节”实现同一动画模型适用于不同体型的角色(如肩宽、腿长、臂长等差异)。 本课程旨在帮助学习者掌握2D游戏角色从基础制作到高级定制的全套动画技术。
Making a 2D platformer game is a nice way to start learning about Unity game development. In this course you will learn how to create so-called "bone-based" 2D characters - characters that are made out of separate body parts. The material in this course is divided into 3 Sections. Section 1 features a short introduction to the course. In Section 2 we will focus on making a simple bone-based character from scratch. We`ll go through the whole process of character creation from setting up an empty Unity project and importing sprite sheets with art to assembling a bone-based character the right way and animating it using Unity`s built-in mechanim animation system. By the end of this Section we`ll have a simple bone-based character that can walk and jump on our improvised level. In Section 3 we will talk about some advanced techniques of working with 2D animated characters. For bone-based characters correct sorting order in the scene is very important, so in our first couple of lectures we`ll talk about resolving all the sorting order issues. Then we`ll discuss how to apply different looks and different clothing items to your character. This approach is very convenient, because you can have all the characters in your game made from a single character prefab, but they can all use different outfits and look differently. It`s also much easier to dress your characters or re-skin your game if you need. We`ll also talk about displaying some unique items on your characters such as bracelets, necklaces, belts, other decorations. The same approach can be used to display other clothing items. We`ll finish this section by making a more complex character that will have "joints". Joints will allow us to use the same animated model for characters that are differently shaped (wider shoulders, shorter legs, longer arms, etc…).