Learn how to make a juicy game in Godot 4

所在平台: Udemy

课程主页: https://www.udemy.com/course/learn-how-to-make-a-game-juicy-in-godot-4/

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Coursera 课程《Learn how to make a juicy game in Godot 4》课程内容总结: 本课程专注于使用 Godot 4 引擎,通过一个 Breakout 克隆游戏(提供项目,不从零开始制作)来教授如何为游戏注入“Juice”(即时感、表现力)。 课程涵盖了广泛的技术,旨在将游戏从“无聊”提升到“炫酷”,包括: * **动画:** 缓动(easing)、贝塞尔曲线(bezier curves) * **插值:** Lerp(线性插值)、Tween * **动态效果:** 阻尼振荡器(damped oscillator) * **视觉表现:** 轨迹(trails)、粒子系统(particles)、摄像机抖动与移动(camera shake & movement)、着色器(shaders) * **音频:** 音效(sound effects) 除了具体技术,课程还深入探讨了这些技术的使用方式和原因,强调了效果的对比(contrast)、预判(anticipation)、层叠(layering)等设计原则的重要性。学员将有机会在不同场景下多次应用和探索这些技术。 **课程亮点:** * 通过实践教授“Juice”技巧,而非从零构建游戏。 * 提供项目文件,学员可以直接应用所学。 * 详细解释新技术,并提供 Godot 使用技巧和资源。 * 帮助学员理解何时何地使用“Juice”技术,以及为何要这样做。 * 学完后,学员将能够将“Juice”应用到自己的游戏中,提升游戏品质。 **适合人群:** * 具备 Godot 和基础编程知识的开发者。 * 希望提升原型或游戏完成度的玩家。 * 希望让游戏更具吸引力和趣味性的开发者。 * 感觉游戏枯燥但不知如何改进的开发者。 **注意:** * 本课程不涵盖 Godot 或编程基础知识。 * 重点在于“Juice”的实现,而非动画或 VFX 的基础教学,但会涉及相关基础概念。 * 课程使用 Godot 4.0 开发,理论上兼容未来版本,但有一个章节为演示 Godot 3.5 中的“Glow”效果。 * 提供免费预览课程,建议在报名之前观看。

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A course focused on making everything juicy in a game using a breakout clone as a base game (project provided, we won't recreate the game in the course). We'll go over everything needed to bring the game from boring to awesome using many technique such as:Animations (easing, bezier curves)Lerp (linear interpolation)TweenDamped oscillatorTrailsParticlesCamera shake & movementShadersSound effectsThe list is not exhaustive, please see the course outline for a glimpse into the topics that are covered. Beside the techniques themselves, I also discuss how and why we want to do things a certain way. I explain the importance of using contrast in your effects, anticipation, layering and much more. Throughout the course, you'll have many occasion to use the same techniques in different occasion and for different effects. You'll also have the ability to explore things on your own. I'll show you tips and tricks along the way to make sure you get the most out of Godot and resources that can be useful and help you go further. You will walk away from this course knowing the techniques used to make a game juicy, how and when to use them. You'll be able to implement juice in your own games and bring them to the next level. This course will be helpful if:You have basic knowledge of programming and GodotYou want to take your prototypes/games to the next levelYou want to make games more pleasing to playYou feel like your game is boring but don't know how to change itPlease note that we're focusing on the game juice in this course. I won't go over the fundamentals of programming or even Godot. The base game project is provided and we go over its structure quickly, but we don't create the game from scratch. The first time we're facing a new technique, I try to explain it in detail to make it as clear as possible, but you're expected to know a bit about how Godot works. Also, game juice touches on a lot of complicated topics such as animation, visual effects and sound effects. This course is not here to teach you animations or visual effects. Still, I go over some fundamentals and I try to give you as much information as possible. Just don't expect to learn animation or VFX through this course. This course was made using Godot 4.0. It was the latest stable version of Godot at the time of creating the course. It should be compatible with all the future versions of Godot. In one chapter, I'm using Godot 3.5 to demonstrate how to tuse glow, as it was not implemented in 4.0. Multiple lessons are available to for you to preview for free. Please take a look at those videos before enrolling to know if this course is right for you!

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