Learn Godot Making a Fun Pirate Trading Game

所在平台: Udemy

课程主页: https://www.udemy.com/course/learn-godot-design-patterns-pirate-trading-game-development/

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课程名称:学习Godot,制作有趣的海盗贸易游戏 课程概述:该课程旨在帮助学生快速从初学者提升到高级水平,特别适合那些希望尽快掌握游戏开发的学习者。课程专注于游戏架构和设计,从最基础的编程概念入手,迅速深入到高级Godot主题。与其他课程不同,这里不浪费时间在基础工具上,而是着重于建立复杂的游戏架构,包括城市、价格变动、买卖机制以及海盗战斗的原型。 课程采用快速原型和重构的方法,学员将通过简单的原型快速入门,随后在明确游戏玩法后进行重构和改进架构。这种方法帮助学生在掌握游戏设计的基础上,快速实现多种功能。课程还强调将数据对象与用户界面分离,介绍信号、静态方法和依赖注入等技术,以便构建更加稳健的游戏架构。 如果你是初学者,建议先尝试我的另一门课程《闲置商业大亨》,它提供更简单的游戏设计入门。本课程将带领学员在第一讲中就开始项目创建和脚本编写,快速使用列表管理城市,并在第三讲构建复杂的游戏架构。通过逐步指导,学员将学习如何制作海盗贸易游戏原型,适合热爱海盗贸易游戏的开发者。

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UPDATE - Source is now 3.4 compatible!THIS COURSE GETS YOU FROM BEGINNER TO ADVANCED AS FAST AS POSSIBLEThis was designed to be a fast based course. Instead of bumping up the hours of the course, this course is designed to get you into advanced topics quickly. We start out with very beginning topics so even a new programmer can use this course, but we waste no time getting into advanced Godot topics. I'm aware that many students search for courses with lots of hours in the hopes of equating it to more material. You will often find those courses will spend exhaustive time on basics and editor tools that are available in the community or on YouTube. THIS COURSE FOCUSES ON GAME ARCHITECTURE AND DESIGNWhile we begin with simple programming concepts the course continually refactors and improves the game architecture as new functionality is added. Learn how to create a sophisticated game architecture that involves products, cities, prices that can change by city, buying/selling, and of course a prototype of a pirate battle. Learn to use signals decouple objects and refine your game design. LEARN PROTOTYPING AND REFACTORING SKILLSThis course follows the process you would use in real world iterative game design. We build simple prototypes that we can get up and running quickly. Then as we better define our gameplay we refactor and implement improved game architecture so we can add more features. The result is a course that will help you with any game you wish to build out. Finding the right balance between rapid progress and prototyping and creating a solid game architecture you can build on is a key to successful game design.FOR STUDENTS THAT DON'T WANT TO TAKE A 30 HOUR COURSE TO LEARN ADVANCED TOPICSThere are a lot of great courses on here but long 30 hour courses are not for everyone. Instead of lectures that spend a lot of time in theory, explaining the course itself, or exhaustively covering basic features you will find in other courses.this course just jumps in and starts building a fun Pirate Trading Game like Taipan. We start with very simple features like variables, creating functions, and using basic signals. But we quickly move right into the meat & potatoes of what it takes to make a solid game architecture.LEARN TO SEPARATE YOUR DATA OBJECTS FROM USER INTERFACE - And when it may not be worth the timeThis course takes a practical approach to building game prototypes. That said, there is a time when you must refine your game architecture and work to improve the design patterns you are using to build up your game. In this course we learn how to use signals, static methods, and dependency injection techniques to encapsulate your data making it easier to create far more robust game architectures. We also explore when it useful to break some of the rules in the interest of brevity and creating a working prototype. This course teaches you the skills you need so you can build games in a way that suits your own development style.CONSIDER MY IDLE TYCOON COURSE IF YOU ARE NEW TO GAME ARCHITECTURE AND DESIGNMy other Godot course, Idle Business Tycoon course has a bit more simple game design and is likely more suitable to absolute beginners.See the power of Godot first handYou will see quickly why so many game developers are looking to Godot for their indie game projects. We create the project, the scene and begin scripting in the very first lecture! By the second lecture we are using lists to manage our cities. By the third lecture we are already using objects and building up a complex game architecture. The engine is particularly well suited for games that are interface intensive. There are many user controls and they are very easy to script. If you have ever wanted to learn Godot and enjoy pirate trading games like Taipan you are in luck. This course walks you through the design of making a Pirate Trading Game prototype from scratch. Step-by-Step.

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