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所在平台: Udemy |
课程主页: https://www.udemy.com/course/learn-blender-3d-get-started-with-3d-illustration/
课程评论:没有评论
**课程名称:** 学习 Blender 3D:三维插画入门 **课程概述:** 本课程由澳大利亚图形和动态设计师 Hunter 主讲,旨在帮助零基础或曾尝试学习 Blender 但感到困惑的学习者,掌握三维插画的核心技能。Blender 软件功能强大但上手难度大,本课程将带您逐步熟悉其界面、操作和基本工作流程,专注于三维插画的创作。 **课程内容亮点:** * **基础入门:** 介绍课程设置、学习 Blender 的基本要求,并提供学习文件辅助。 * **Blender 基础:** 熟悉 Blender 界面,学习导航技巧(包括快捷键),掌握对象移动、旋转和缩放。 * **建模基础:** 进入编辑模式,学习创建基本模型,如墙壁和窗户,并了解非破坏性编辑的“修改器”功能。 * **进阶建模:** 学习多种建模技术,创建更复杂的物体,如桌子、椅子、沙发和桌面配件,并简要介绍基于模拟创建物品(如靠垫)。 * **UV、纹理与材质:** 学习如何为模型添加色彩和纹理,使用着色器编辑器创建材质,通过节点编辑器和图像添加纹理,以及 UV 展开技巧以避免纹理拉伸。 * **灯光、相机与渲染:** 完成三维创作流程, aprender cómo configurar la iluminación, la cámara y realizar el renderizado final para obtener su propia ilustración 3D. **课程特色:** * **实操性强:** 通过实例讲解,帮助学习者构建坚实的基础,为后续更复杂的项目打下基础。 * **克服学习障碍:** 针对 Blender 学习曲线陡峭的特点,提供快捷键备忘录,并解答学习者在课程中的疑问。 * **持续更新:** 讲师将不断更新课程内容,提供更多教学资源,帮助学习者更好地掌握 Blender。 **课程目标:** 完成本课程后,您将能够独立创作一幅三维插画作品,并具备进行更复杂三维项目所需的建模、纹理和着色基础。 **适合人群:** 所有希望学习三维插画,并开始使用 Blender 进行创作的学习者。
If you have tried to learn blender, then you know how hard it can be. There are so many menus and buttons, panels and modes you can use that it becomes confusing and feels overwhelming. That's why I have created this course. My name is Hunter and I am a graphic and motion designer based in Australia. I added Blender to my tool belt about three years ago because of its popularity in for 3D Illustration. But soon found Blender had some other uses like detailed product mockups.In this course, we will focus on 3D illustration and getting up set up in Blender for success. By the end of this course, you will have the foundations like modelling, texturing and shading ready to tackle some more difficult projects.1. IntroductionThis course kicks off with an introduction. I will get you settled into the course and run over some basic requirements for learning Blender. You will also get access to workings files to help when you get stuck.2. Getting StartedChapter two will focus on the basics of Blender. We will take a look at the interface and how to navigate inside the software using shortcuts. We will also learn how to move, rotate and scale objects.3. Modelling BasicsChapter three will take a look at edit mode for modelling, and we will start to model out some basic shapes like walls and windows. This chapter will also start introducing modifiers, a no destructive way of editing your models.4. ModellingChapter Four will help solidify your modelling knowledge by showing you different techniques. We will start to model different objects like a table, chair, couch, desk accessories and more. We will also take a quick look into simulation to create objects like a cushion.5. UVs, Textures and ShadingChapter Five will look at adding colours and textures to your objects. We will take a look at the shader editor and make some basic materials. We will also learn how to add textures to our objects using shader nodes and different images. You will also learn how to UV unwrap objects, so you don't get stretching in your textures.6. Lights, Camera, RenderThe last chapter, Chapter 6, will complete the process with lighting, setting up the camera and rendering.By the end of the course, you will have created your own 3D render. Now Blender has a steep learning curve, and it is mainly due to how much the software has to offer. Blender is also a very keyboard shortcut-heavy software, so I have included a Keyboard shortcut cheat sheet to help you in your journey.I will also answer any questions throughout the course and update and add new lessons to help you understand the software.If you think this course is for you, then enrol today, and join me to learn 3D Illustration in Blender.