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所在平台: Udemy |
课程主页: https://www.udemy.com/course/learn-a-frame-and-get-ready-for-webvr/
课程评论:没有评论
课程名称:学习 A-Frame 并为 WebVR 做准备 课程概述:本课程致力于帮助您在几小时内创建和测试第一个 WebVR 场景,适用于任何设备(桌面和 VR 耳机)。我们更新了最新的第 17 节 - 沉浸式网络仿真器,提供了一个 7 步教程,帮助您在没有物理 XR 设备的情况下测试 WebXR 场景。此外,下载的源代码也已更新至最新版本 v1.4.2,涵盖多节重要讲座的代码。 关于我:我是一名具备编程技能的设计师,曾获奖于多个 WebVR 相关竞赛。我的项目展示了 WebVR 和 AR 技术的结合,并获得了社区投票奖。 为什么报名:这是 Udemy 上最完整、最详细的 A-Frame 课程,内容循序渐进,从基础到高级,结合实际案例讲解,帮助您理解理论。如果您想了解我的教学方式,可以免费观看前 1 小时 20 分钟的课程内容。我会不断更新课程,以适应 A-Frame 的最新版本和功能。 课程内容:注册本课程,您将学习使用 Mozilla 的网页框架构建跨平台的虚拟现实体验。课程覆盖基本语法、场景对象变换、虚拟环境修改、3D 模型加载与显示、标准与语义动画、对象交互、控制修改、音视频播放、组件注册等多项技能。 附加资源:每节课将提供完整的源代码,您可以将其用作项目模板,课程还包括额外的资源链接,如免费 3D 模型、建模软件及 VR 相关网站。 总之,本课程是一个持续更新的 A-Frame 学习途径,将为您提供源源不断的学习资料和项目实践机会。
*** NEWS 08 JUL 2023 ***I have added the new Section 17 - Immersive Web Emulator to the course, which includes a 7-step tutorial about this useful tool developed by Meta Reality Labs to test your WebXR scenes without a physical XR device.Moreover, the downloadable source code has been updated to the latest release v1.4.2 for the following lectures:Lecture 43 "Why registering components"Lecture 44 "The.init() handler"Lecture 45 "Using the Schema"Lecture 46 "The.update() handler"Lecture 47 "The.tick() handler"Lecture 48 "Blink teleportation component PART 1"Lecture 49 "Blink teleportation component PART 2"Lecture 50 "Entity spawner component"Lecture 51 "Multiple entities component PART 1"Lecture 52 "Multiple entities component PART 2"*** INTRODUCTION ***Welcome to my A-Frame course, where you will be learning how to create and test your first WebVR scenes on any device (Desktop and VR headsets) within a few hours!Whatever area of design or development you work in, you have probably started getting your head around Virtual Reality for the Web (WebVR) and, if you haven't already, soon you will have to.Indeed today the WebXR standard is incredibly well-supported on phones and desktop computers for almost all major headsets.It's clearly time for all creatives to get on board!*** ABOUT ME ***I am a designer with coding skills, and some of my WebVR works won awards in competitions and hackathons in April 2018 and March 2019.April 2018My entry "Epic Medieval Battle" was announced as one of the 3 winners achieving the 3rd place in the "WebVR Medieval Fantasy Experience Challenge", the contest organised by Mozilla and Sketchfab.March 2019Working in team with an AR developer, we merged WebVR and AR technology for context-aware remote placement of content on 3D maps and real-time visualisation in the real world. Our project won the Community Vote Award at #SCAPEHACK 2019, the first hackathon organised by Scape Technologies in London.If you want to keep an eye on my WebXR activity, you can follow me on Twitter: @theDart76To view some of my WebXR works just visit my website (link in profile).*** WHY TO ENROLL ***This is the most complete and detailed A-Frame course you can find on Udemy, and its content is structured to introduce you to all the topics, from the most basic to the more advanced ones, in a logical progression.In each lecture, I explain the concepts with practical examples, allowing you to see the theory in practice. If you would like to have an idea of my way of teaching, have a look at the preview videos: you can watch the first 1 hour and 20 minutes of content for free!Most importantly, I created this course in September 2017, when A-Frame was on v0.7.x, and since then I have kept it updated adding new content and information. Therefore you will have the opportunity to learn what has changed with its next releases.Last but not least, as you will find plenty of examples and chucks of code online (e.g. on Glitch, CodePen, Stack Overflow) this course will also allow you to understand why some projects and experiments created using older versions of A-Frame may not work correctly when using the latest release.*** CONTENT ***By enrolling in this A-Frame course, you will learn how to use the Mozilla web framework for building awesome cross-platform Virtual Reality experiences.The course is structured to cover all the knowledge that you need to get started with A-Frame and be able to:Understand the basic syntaxTransform the objects in your sceneModify the virtual environmentLoad and display 3D modelsUse standard and semantic animationInteract with the objects (on Desktop and XR headsets)Use locomotion and teleportationModify the controlsLoad and play audio and videoCompose and register componentsUse JavaScript to control entitiesTest WebVR scenes on any device*** ADD-ONS ***For each lecture, you will be provided with the full source code that you can freely use as a template for your own projects.The course also includes some extra valuable resources to provide you with:Web links to resources used in the lecturesWeb links to FREE 3D models and 3D modeling softwareWeb links to VR-related websitesFinally, this A-Frame course will be continuously updated with new content, projects, and resources, so you can think of it as a subscription to a never-ending supply of A-Frame training!