Large Game Environment Creation - UE5 Tutorial Course

所在平台: Udemy

课程主页: https://www.udemy.com/course/large-game-environment-creation-ue5-tutorial-course/

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课程名称:大型游戏环境创建 - UE5教程课程 课程概述: 本课程旨在深入探讨专业环境艺术家如何为游戏创建大型环境。学习内容包括模块化建模、程序纹理、从高到低聚建模、雕刻、构图、关卡艺术、光照等技术。所创建的环境基于Luis Medina的概念艺术,使用的软件包括MAYA、SUBSTANCE和UNREAL ENGINE 5。所有建模均在Maya完成,但所用技术具有普遍适用性,适用于其他3D建模软件。雕刻将使用Zbrush,材质使用Substance Designer创建并在Marmoset Toolbag 4中预览,环境将在全新的Unreal Engine 5中构建,光照则采用新的Lumen系统。还将使用Substance Painter生成遮罩。该课程包含超过32.5小时的内容,可以逐步跟随每个步骤,部分重复性任务以加速处理。 课程将从参考和规划开始,然后创建环境的初步版本,使用模块化建模技术生成所有组件,并最终完成细节。之后,将使用Zbrush雕刻更精细的元素,例如柱子,并在UE5中设置所有组件,开始构建环境及程序生成材质。完成后,将进行UV展开和材质应用,然后导出至UE5,设置材质和着色器,进行构图、光照和环境优化。最后,课程将进行整体打磨,并添加一些Megascans雕像以进一步提升质量。 适合人群: 本课程适合对Maya、Substance Designer/Painter、Zbrush和Unreal Engine等3D建模工具有一定基础的学生。如果你之前没有接触过建模或纹理工具,建议先观看相关入门教程。 使用工具: - Maya 2022 - Substance 3D Designer 和 Substance 3D Painter - Zbrush 2021 - Unreal Engine 5 - Marmoset Toolbag 4 讲师介绍: Emiel Sleegers是一位资深环境艺术家,目前在AAA游戏行业工作,曾参与《全境封锁2》及其DLC、《极限竞速:地平线3》,并在多个项目中作为自由职业者担任环境艺术家和材质艺术家。 章节安排: 课程共89个视频,分为易于理解的章节,视频命名逻辑清晰,方便寻找所需内容。 注意事项: 请注意,本项目不包含任何源文件或额外内容,受平台限制。如需获取源文件和未加快的素材,请访问我们的ArtStation、Gumroad或FlippedNormals。

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Large Game Environment Creation - In-Depth Tutorial CourseLearn how a professional environment artist works when creating large environments for games. You'll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting - and much more!*Environment based on the concept art from Luis Medina*MAYA, SUBSTANCE, AND UNREAL ENGINE 5All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done using Zbrush and the materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. Next to this, we will also use Substance Painter to generate masks.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.32.5 HOURS!This course contains over 32.5 hours of content - You can follow along with every single step - The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.We will start by going over our reference and planning and then continue to create a blockout version of our environment. We will be using modular modeling techniques to create all the pieces and later on take them to final.We will also be using Zbrush to sculpt more detailed pieces like the pillars. We will set up all these pieces in UE5 and already build our environment. Then we will move on to create our procedural materials.Once those are done, we will do the UV-Unwrapping of our models and apply our materials.We will then export everything to UE5, set up our materials and shaders, and get started with the composition, lighting, and general improvement of our environment.We will leave the course off with general polishing and also adding some megascans statues to push the quality even more.SKILL LEVELThis game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Zbrush, and Unreal Engine - Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDMaya 2022Substance 3D Designer and Substance 3D PainterZbrush 2021Unreal Engine 5Marmoset Toolbag 4YOUR INSTRUCTOREmiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He's worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.CHAPTER SORTINGThere's a total of 89 videos split into easy-to-digest chapters.All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.SOURCE FILESPlease note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals

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