Build A Multiplayer Kart Racing Game - Unity 6 Compatible

所在平台: Udemy

课程主页: https://www.udemy.com/course/kart-racing/

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课程简介

本课程名为“从零开始制作多人卡丁车竞速游戏 - 兼容 Unity 6”,使用 Unity 2019 和 Photon 网络工具,指导学员逐步搭建并开发自己的卡丁车竞速体验。课程内容已通过 Unity 6 测试。 卡丁车竞速游戏类型历史悠久,融合了竞速、街机机制、虚构角色、道具和障碍物等元素。制作此类游戏需要综合运用网络、人工智能、界面设计、特效和音频等技能。 讲师 Penny 将凭借其超过25年的游戏及图形开发经验和获奖书籍知识,深入讲解 NPC 赛车角色的流行 AI 技术。学员将通过实践工作坊,一步步完成游戏中从零开始的单人体验,包括智能 NPC 组件,然后添加 Photon 主服务器进行网络功能开发,最终创建多人游戏。 课程将涵盖: * 从零开始构建的车辆物理和控制器,使用 Unity 的 Wheel Collider 和 Rigid Body。 * AI 驱动的赛车,具备航点导航、智能加减速和避障行为。 * 带玩家位置、后视摄像头和排行榜的赛道小地图。 * Photon 网络功能,包括设置主服务器、远程过程调用和网络对象实例化。 * 车辆类型和玩家名称的角色选择。 * 图形用户界面 (GUI)。 课程首先详细介绍 Unity 的车辆物理系统,从零开始搭建四轮赛车,并深入探索各项设置,以达到最佳的操控平衡。之后,将此系统应用于高质量卡丁车模型,并加入赛道环境。在此基础上,将添加人工智能机制,使 NPC 赛车能够有效地在赛道上行驶,同时避开或积极碰撞其他玩家。 学员将逐步完成一个完整的单人卡丁车竞速游戏,玩家将与三个 NPC 对抗。课程还将介绍比赛名次计算、抬头显示 (HUD),包括后视摄像头、小地图和玩家排行榜。此外,还将学习实现跟随摄像头的脚本,用于切换不同玩家的视角。 单人游戏完成后,将使用 Photon API 设置主服务器,并为游戏添加多人功能。学员将学习创建自己的服务器、向其他玩家发送远程过程调用以及实例化网络对象(包括 AI 角色)。 完成本课程后,学员将掌握人工智能、网络和用户界面创建等多种游戏开发技术。在这里学到的知识和技能可广泛应用于其他游戏类型,为开发更高级的游戏项目打下坚实基础。

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Build a Multiplayer Kart Racing Game From Scratch in Unity will use Unity 2019 and Photon networking tools to take you step-by-step through the setup and development of your own go-kart experience.The projects in this course have been tested and work with Unity 6.The kart racing genre goes back to the 1980s, though it was popularised by Super Mario Kart (1992) and Crash Team Racing (1999). The genre mixes racing and arcade type mechanics with well-known fictional characters and funky tracks littered with pickups and obstacles. Creating such a game combines the skills of networking, artificial intelligence, interface design, special effects and audio.In this course, Penny reveals the most popular AI techniques used for creating NPC racing character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award-winning books on games AI. Throughout, you will follow along with hands-on workshops designed to take you through every step of putting together your own kart racing game. You will first construct from scratch a single-player experience with intelligent NPC components and then add on networking functionality with a Photon master server to create a multiplayer game.Learn how to program and work with:Car physics and controllers built from the ground up with Unity's wheel colliders and rigid bodies;AI driven cars with waypoint navigation, smart acceleration & braking and avoidance behaviours;Race Track Mini-maps with Player positions, rear view cameras and leaderboards;Networking with Photon including setting up a master server, remote procedure calls and networked object instantiation;Character selection for vehicle types and player names; andGraphical User Interfaces.Contents and OverviewThe course begins with a detailed explanation of Unity's vehicle physics system. A four-wheeled car will be constructed from scratch using wheel colliders and rigid bodies in which every setting is explored and all possible functionality tested and put through its paces to get the right balance of skid, acceleration, braking and weight. This system will then be transferred to a top quality Kart model and placed in a racing track environment in which artificial intelligence mechanics will be added to develop non-player character vehicles who can effectively drive around the track while avoiding or in some cases aggressively bumping other players.You will work your way up to a completed kart racing single player game in which one player takes on three NPCs. Race places will be calculated and a heads-up display (HUD) containing a rear view camera, minimap and player leaderboard will be added. You'll also learn how to implement a camera-following script that you can use to switch between players for differing points of view.Once the single player game is completed, the Photon API will be used to set up a master server and then add multiplayer functionality to the game so you can then play it with your friends. You will learn how to create your own server, send remote procedure calls to other players and instantiate networked objects, some of them AI characters.At the completion of this course you will have covered a wide variety of game development techniques from artificial intelligence, networking and user interface creation. The knowledge and skills you acquire will be applicable across numerous game genres and stand you in good stead for adding advanced functionality to your own game projects.What students are saying about Penny's courses:Dr.Penny is a wonderful person and a true expert. All of her courses I've taken have been top notch and in my opinion there is no better teacher out there. Her upbeat personality makes you feel as if you're listening to a friend than just another monotone teacher.This is my first course I've ever bought for Unity as I've tinkered for years with Unity and not really done anything , but I'm only 27% through the course and I've already learned so many new things, it's really opened my eyes to the power of Unity. I've followed Penny for a while now on YouTube and she is a brilliant instructor, very clear on the code you're writing and explaining how it all works.I really appreciate the clarity. I've had many dabblings with learning how to code previously and have found my knowledge comes and goes. This time around, the concepts are really sticking. There is something to the Holistic3D method!

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