Zero to Hero Java Course for Beginners with Capstone Project

所在平台: Udemy

课程主页: https://www.udemy.com/course/java-for-dummies-with-handson-program-and-capstone-project/

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课程简介

**零基础 Java 编程入门到精通(含毕业项目)** 本课程专为编程领域的绝对初学者设计,旨在帮助您掌握 Java 编程的各项概念,并顺利开启 Java 编程之旅。 **课程亮点:** * **概念清晰,易于理解:** 课程中的每一个概念都配有详细的示例和笔记,并通过带有注释的实操程序进行深入讲解,确保您能透彻理解。 * **理论与实践紧密结合:** 除了讲解核心概念,课程还包含大量的动手实践环节,让您边学边练。 * **真实世界项目:** 您将有机会参与一个真实世界的项目,将所学知识融会贯通,学会如何将这些概念应用到实际项目中。 * **实用的编程技能:** 您不仅能学会编写代码,还能掌握调试技巧,并学习到开发行业级项目所需遵循的最佳实践。 * **丰富的学习资源:** 课程提供详细的文档笔记,讲解所有概念,并附带实操程序和毕业项目的源代码。 **课程主要内容:** * **Java 基础:** Java 的介绍、优势与劣势、生命周期、开发环境搭建(JDK、IDE)、第一个 Java 程序编写与运行、注释、命名规范、变量与数据类型、运算符。 * **控制流程:** 循环结构(for, while, do-while)、条件语句(if, if-else, if-else-if, switch-case)、三元运算符、实现程序持续运行。 * **面向对象编程 (OOPS):** 深入理解 OOPS 的基本概念、类与对象、封装、继承、多态(静态与动态)、方法重载、构造器(及构造器重载)、`this` 关键字、`super` 关键字、内部类、抽象类与抽象、接口、多重继承。 * **核心 Java 特性:** 数组(概念、实操、迷你项目)、`static` 关键字、`final` 关键字、包装类(Wrapper Class)、自动装箱与拆箱、字符串(String, StringBuilder, CompareTo 方法)、访问修饰符。 * **Java 集合框架:** ArrayList(原生、泛型、自定义类)、Set、HashSet、Map 的使用。 * **异常处理:** 异常概念、常见异常(ArithmeticException, NullPointerException, ArrayIndexOutOfBoundsException)、`finally` 块、自定义异常。 * **多线程:** 线程概念、线程生命周期、创建线程的多种方式、线程同步、垃圾回收机制。 * **文件 IO:** 文件操作(创建、写入、读取)、文件信息获取、序列化与反序列化(Marker Interface, transient)、对象序列化与反序列化。 * **毕业项目 - 书店应用:** 通过一个完整的书店应用项目,综合运用所学知识,涵盖项目概述、时序图、类图、各层(DTO, Repository, Service, Controller)的实现、适配器设计模式、文件存储、调试技巧等。 本课程将带您从零开始,一步步成长为一名自信的 Java 开发者,并通过实际项目巩固您的技能。

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课程详情

This course is developed for complete beginners who want to learn Java Programming concepts and get started with Programming with Java. In this course, every concept is explained with examples and notes and the concept is also explained via Handson Program with comments alongside the code explaining the concept.This course also has a Real World Project that helps you combine all the concepts that you have learned and teaches you how to apply those concepts to a project. Along with code, you will learn to debug and also learn lots of best practices that you should follow while developing Industry grade projects.You will get notes with documents explaining all concepts along with that you will also get source code for Handson Programs and the Real World Project.Following are the topics covered in the course:Introduction and Advantages of JavaDisadvantages of JavaBasics of Java Programming LanguageJava Life CycleDownloading and Installing JavaWriting , Compiling and Running our First Java ProgramUnderstanding our First Java ProgramDownloading and Installing IDECreating first java project in IDEComments in JavaNaming Convention Part-1Naming Convention Part-2Variable and Data Types in JavaPlaying around with data Type Variables and OperatorsUsing For Loop in JavaUsing While Loop in JavaUsing do While Loop in JavaIf and If Else in JavaIf ElseIf Else in javaTaking User Input from KeyboardMaking Java Program to keep runningTernaryOperator in JavaSwitch Case and Break in JavaUnderstanding Object Oriented ProgrammingUnderstanding OOPS Concept ContinuedOOPS Concept AnalogyUnderstanding OOPS Concepts with Real World ExamplesObject and Reference vs Heap and StackWorking with Object and ClassesUnderstanding concept of Polymorphism, Static and Dynamic PolymorphismPolymorphism, Method Overloading, DebuggingWhat are ConstructorsConstructor Overloading, this keywordUnderstanding concept of Inheritance in JavaInheritance, super keyword, Dynamic PolymorphismInner Class and Object of Inner class in JavaUndertsanding abstract class and abstraction in JavaHandson examples of Abstraction and Abstract class in JavaUnderstanding Arrays in JavaHandson with Array ExamplesMini Project with ArrayConcept of Static in JavaHandson and Debugging for Static concept in JavaConcept of Final in JavaHandson with Final keyword in javaConcept of Interface and Multiple Inheritance in JavaHandon and Debugging for Interface and Multiple Inheritance in JavaConcept of Wrapper Class, Autoboxing and UnboxingHandson Examples for Wrapper class, Autoboxing and UnboxingConcept Of String and its methods in JavaHandson with String and String FunctionsHandson with StringBuilder and its FunctionsHandson with CompareTo method in StringConcept of Access Modifiers in JavaHandson with AccessmodifiersConcept of Collection Framework in JavaHandson with Raw ArrayList with Mixed Datatype elementsHandson with Generics based ArrayListHandson with Custom Class and ArrayListHandson with ArrayList methodsHandson with Set and Hashset in Collection FrameworkHandson with Map and its UsesConcept of Exception Handling in JavaHandson with ArithmaticException handlingHandson with NullPointerException handlingHandson with ArrayIndexOutOfBoundException handlingConcept of Finally Block in Exception handlingHandson with Finally Block in Exception Handling - part-1Handson with Finally Block in Exception Handling - part-2Handson with Custom Exception handlingWhat is Thread and Thread Life CycleDifferent ways of creating Thread in JavaThread Synchronization in JavaGarbage Collector and Garbage Collection mechanism in JavaHandson with Threads in javaConcept of File and File Handling in JavaHandson Program to Create new File using JavaHandson Program to Write Data to a Text File using Java and Scope elevationReading Data from File using Java and Printing in JavaGetting all information of a file like file size etcConcept of Marker Interface Serialization Deserialization Transient in JavaHandson program to Serialize and Deserialize Object in JavaProject OverviewCreate Java Project for Bookstore AppSequence Diagram ExplanationClass Diagram ExplanationCreating all the required packagesCreating the Book DTO and Entity classesCreating Repository Interface and Implementation layer for BookCreating Service layer Interface and Implementation layer for BookCreating Controller layer and Test Client class for BookIntegrate Book Client with Controller and Service layerLearn to Debug the code by navigating through what we have build so farIntegrate Repository & Converter layer for Book by using Adapter Design patternSave the Book Entity in a list inside RepositorySerialize and save Book Entity in fileWrite Deserialization logic to get the Book Entity object from the saved fileGet Book Detail and Deserialize Object and DebuggingSource Code

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