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所在平台: Udemy |
课程主页: https://www.udemy.com/course/ios-maze-games-with-swift-sprite-kit-and-designed-in-tiled/
课程评论:没有评论
**课程名称:** 使用 Swift、Sprite Kit 和 Tiled 设计的 iOS 迷宫游戏 **课程概述:** 本课程将带您进入经典游戏概念与现代编程技术的融合之旅。我们将以《吃豆人》等经典迷宫游戏为例,探讨其简单却极具吸引力的核心玩法:高速移动,躲避追捕。课程强调“易上手,难精通”的游戏设计理念,并以《Flappy Bird》为例说明这一概念的持久生命力。 您将学习最新的 iOS 编程技术:Swift 语言和 Sprite Kit 框架。Sprite Kit 拥有先进的物理引擎,可以轻松实现各种复杂的游戏效果,并为您的游戏提供无限的扩展可能。 在关卡设计方面,课程提供两种方案: 1. **Xcode 6 场景编辑器:** 直接在 Xcode 中进行关卡设计。 2. **Tiled(免费关卡编辑器):** 借助 Tiled 这款功能精炼且高效的设计工具,加速关卡创作过程。 完成本课程后,您将具备开发 iOS 游戏的能力,能够将您的第一款游戏成功发布到 iPhone、iPad 甚至 Apple Watch。此外,通过 Apportable 等第三方软件,您还可以将游戏导出至 Android 及其他平台,拓展您的用户群体。 **总结:** 这是一门实用的 iOS 游戏开发课程,专注于使用 Swift 和 Sprite Kit 构建具有吸引力的迷宫类游戏。课程内容涵盖了核心游戏机制、现代编程技术以及灵活的关卡设计方法,旨在让您成为一名合格的游戏开发者,并有机会将作品推广到更广泛的设备平台。
Classic game concepts. Modern programming. When you think of maze games, you'll probably think of Pac-Man, which isn't hard to argue is the most popular game of all time. At that game's core is a simple hook. Move at high speeds and don't get caught, which is a fun concept for any player of any age. Even today some of the most popular games don't rely on much more than a classic hook: something that is easy to play, but impossible to beat. A game like Flappy Bird is a recent testament to that. In this tutorial series, we'll look at programming a conceptually simple game, but one that can be expanded in a hundred different directions using Apple's amazingly easy physics engine. You'll learn the latest in iOS programming technology: Swift and Sprite Kit. Then for level design, you'll get two options: create levels within Xcode 6 using the new Scene editor, or take a step outside Xcode and use Tiled, a free level design program which in our opinion, is a tad more refined and speeds up level creation. After this series, you will be a game developer! Ready to submit your first app for the iPhone, iPad, and possibly even Apple Watch. Plus using software like Apportable, you can even export your app to Android and a plethora of other devices.