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所在平台: Udemy |
课程主页: https://www.udemy.com/course/introduction-to-the-industry-of-e-sports/
课程评论:没有评论
课程名称:电子竞技行业介绍 课程概述:在2017年,全球电子竞技行业的收入接近7亿美元,电子竞技观众数量达到3.855亿人,这让我们意识到电子竞技市场的潜力巨大。越来越多的用户基础和有利的政策吸引了阿里巴巴和腾讯等大型公司进入中国市场,这表明全球潜在市场的前景光明。随着社会对电子竞技行业的认可度提高,现代电子竞技生态系统主要由八个主要利益相关者组成,无论是在赛事运营、内容分发还是品牌赞助方面,行业都变得愈发成熟。无论您是体育迷、电子竞技爱好者,还是对新事物充满好奇的年轻人,电子竞技行业都是一个良好的职业起点。 本课程由两位年轻且富有行业经验的讲师,莫里斯·艾森曼(Maurice Eisenmann)和安东·费拉罗(Anton Ferraro)授课。课程旨在使您更全面、准确和高效地了解电子竞技行业的整体情况,包括电子竞技的发展历史、商业结构分析、全球电子竞技行业的发展趋势以及职业发展建议。希望本课程能带您进入电子竞技的世界,帮助您掌握在该行业开展职业生涯所需的知识和技能。
In 2017, the global E-Sports industry revenue reaching nearly 700 million US dollars, esports audience reaching 385.5 million people, we all realize the E-Sports market is huge. Larger user base and favorable policies have brought in large companies such as Alibaba and Tencent in China, a promising future can be insured among global potential markets. With the improvement of the society's recognition of the industry, modern-day E-Sports ecosystem mainly consisting of eight primary stakeholders has become increasingly mature, no matter when it comes to tournament operating, content distributing, or brands sponsorship.Whether you are a sports fan, an E-Sports enthusiast, or a young person curious about new things, E-Sports industry will be a good choice to start a career. Introduction to the Industry of E-Sports course is taught by two young and industry-experienced lecturers, Maurice Eisenmann and Anton Ferraro. In order to enable you to understand the overall E-Sports industry in a more comprehensive, accurate and efficient way, this course will take you have a look on the history of E-Sports development, E-Sports business structure analysis, global E-Sports industry development tendency as well as career development suggestions.Hopefully, this course will lead you to the world of E-Sports and equip you with necessary knowledge and skills to start a career path in the indusrty.