Introduction to Animation Principles using Adobe Animate

所在平台: Udemy

课程主页: https://www.udemy.com/course/introduction-to-animation-principles-using-adobe-animate/

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课程简介

**课程名称:** 使用Adobe Animate学习动画原理入门 **课程概述:** 本课程是一门2D角色动画的入门课程,侧重于动画原理的实践和理论。课程旨在介绍动画流程和工作方式,从规划、构图到最终的2D动画序列。这些流程是电影和游戏动画的基础。理解动画原理将提升你在角色动画方面的艺术能力。同时,课程将结合物理概念,因为动画师需要利用基础物理原理来捕捉可信动作的力学。课程难度循序渐进,通过练习,你将打下坚实基础,学会应用动画原理,并将自己的想法变为现实。 **教学模块:** 课程分为多个模块,涵盖工具、理论和实践练习。 * 动画原理与物理原理介绍 * 练习1:原地弹力球循环动画 * 练习2:空间弹力球,带衰减效果 * 练习3.1:带尾巴的弹力球,原地循环动画 * 练习3.2:带尾巴的弹力球,空间滑动 * 课程总结与后续学习 **学习方法:** 课程包含3个主要进阶练习,每个练习提供以下材料: * 完整的实时动画工作流程视频(从开始到结束)。 * 1个JPG文件作为起始规划表。 * 1个PDF文件,作为视频课程笔记,涵盖所有动画工具、动画理论和特定动画工作流程。 * 多个FLA源文件,作为每个视频课程的进阶文件。 * 随着练习的深入,动画原理、工具和工作流程的复杂性将逐步提高。 * 提供多种文件格式的导出动画。 每个练习都从规划表讨论开始,然后引入理论和工具。**注意:**第一个练习包含Adobe Animate界面介绍。 **课程目标(结课后):** 角色动画师的职责是赋予角色生命,创造生命的幻觉。角色可以是任何形态,从物体到动物、人类或生物,关键在于动画师能否让角色感觉鲜活,让观众在动作和情感上认为角色是真实的。要理解和实践角色动画,你还需要学习视觉沟通语言,这始于学习视觉叙事的根本。掌握基础知识将极大地 boost 你的艺术自信。这就像建造一座高塔,需要坚固的结构和深入地下的基础,才能在此之上叠加更多楼层。本课程将为你提供坚实的基础,将零基础的学习者转变为自信的初级角色动画师。

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课程详情

Introduction to Animation Principles using Adobe Animate is an introductory course into 2D Character Animation focused on the practicalities and theory behind the animation principles.The aim of the course is to introduce students to the animation pipelines and workflows, from planning and blocking, to the final 2D animation sequence. These workflows are the base for films and games animation.Understanding the animation principles will increase your artistic abilities related to character animation.This course also offers an insight into the physics concepts in connection to the animation principles. As animators, we use basic physics principles in order to capture the mechanics of a believable motion.Throughout the course, we build the complexity with each new exercise. You'll develop a strong foundation on how to apply the animation principles and how to bring your own ideas to life.Teaching modules:The course is divided into several modules covering the tools, theory, and practical exercises. Introduction Lecture of the Animation Principles vs Physics Principles.Exercise 1. Bouncing ball on place, loop cycleExercise 2. Bouncing ball in space, with attenuationExercise 3.1. Ball with tail, bouncing on place, loop cycleExercise 3.2. Ball with tail, sliding in spaceThe End and What's NextHow to approach this course:The course has 3 main progressive exercises, and each exercise comes along with the following materials:Real-time animation workflow video, from start to finish.1 JPG file as a starting planning sheet.1 PDF file as keynotes from video lessons, covering all the animation tools, animation theory, as well as specific animation workflows.Multiple FLA files (source files) are saved as progressive files for each video lesson.With each exercise, you get increased complexity of animation principles, tools, and workflows.Exported animation in multiple file formats.Each exercise starts with a discussion around the planning sheet and then students are being introduced to the theory and tools. Note: The first exercise comes with an introduction to Adobe Animate interface.After this course:The role of a character animator is to give life to characters and to create the illusion of life.The character can be anything in terms of physical appearance, from an object to an animal, to a human or a creature. It doesn't really matter as long as the animator makes the character feel alive, making the audience think that the character is real in terms of movement and emotions.To understand and practice character animation you also have to learn the visual language of communication. And you start doing this only by learning the fundamentals of visual storytelling.Once you understand the basics, you'll get a boost of artistic confidence. Think of it as constructing a high-rise building. You need a structural system, a strong underground foundation before you can start adding multiple levels of that building, one on top of the other. This course gives you strong fundamentals that will transform an absolute beginner into a confident junior character animator.

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