Introduction to Animation

所在平台: Udemy

课程主页: https://www.udemy.com/course/introduction-to-animation/

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课程简介

课程名称:动画入门 课程概述:动画源于拉丁词“anima”,意思是“生命”,而“animare”意味着“赋予生命”。动画由一系列略有不同的静态图像(称为“帧”)组成,当它们按顺序观看时,会产生运动的错觉——就像翻翻书一样。人们首先想到的动画项目通常是电影和卡通节目,因为这是最主流的表现形式。然而,动画的应用范围更广泛,包括:视频游戏/互动媒体、事件重构(用于法庭、教育或电视)、教育(以视觉方式帮助解释复杂概念,如医学或科学)、互联网迷因/动画GIF、商业广告/信息广告、网站/跳转页面。 本课程为2D动画及其原理的学习,使用Adobe Flash/Animate软件。在课程中,讲师将系统地指导学生学习以下主题: - 2D传统动画 - 2D数码动画 - 2D木偶动画/有限动画 - 定格动画 - 动态媒体 - 动画术语 - 帧和帧率(FPS) - 保持(Hold)和循环(Cycles) - 动态捕捉(Rotoscope) - 动画的12原则(如反弹球的时间和间距) - 关键帧、分解帧和补间帧 - 压缩与拉伸、单摆、旗帜的挥动/布料动画 - 使用预期、夸张和平衡来表现重量 - 将角色拆解为基本形状以进行动画 - 创建摇晃效果 - 头部旋转、行走周期、跑步周期、对话/改变表情 - 四足动物行走 - 初步木偶动画:创建和动画符号 - 创建简单木偶和角色木偶 - 测试木偶的行走周期 - 嵌套图形和创建可互换部件 - 导入音效并进行动画处理 本课程旨在提高学生的动画创作技能,帮助他们在多种领域应用动画技术。

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课程详情

Animation comes from the Latin words "anima," which means "life," and "animare" which means "to breathe life into" Animation consists of still images (called "frames") with slight differences between them. When viewed together in a sequence, they give the illusion of motion - like a flipbook. When thinking about Animation projects, what first comes to mind? Movies and cartoon shows are what people tend to think of first, as they're the most mainstream. Animation also encompasses: Video Games/Interactive mediaReconstructing events (for courtroom, education or television)Education - Help explain difficult concepts in a visual way, such as medicine or science.Internet memes/Animated GifsCommercials/InfomercialsWebsites/Splash Pages This is a 2D animation/animation principles course. This program utilizes Adobe Flash/Animate. During this course, our instructor will guide you systematically through the following topics: 2D Traditional2D Tra-Digital2D Puppet/LimitedStop MotionMotion MediaAnimation TermsFrameFrame Rate: FPS (Frames per second)HoldCyclesRotoscopeThe 12 Principles of AnimationBouncing Ball - Timing and Spacing. Keyframes, Breakdowns and In- BetweensKeyframes, Breakdowns and In-BetweensSquash and StretchPendulumFlag Wave/FabricsUsing Anticipation, Exaggeration and Balance to show WeightBreaking a character down into basic shapes for animationHow to Create a BoilUsing staggered frames to imply coughing, laughing, shakingTakesHead TurnWalk CycleRun CycleDialogue/Changing ExpressionsQuadruped WalkBeginning Puppet Animation: Creating and Animating SymbolsCreating a Simple PuppetCreating a Character PuppetTesting your Puppet with a Walk CycleNesting Graphics and Creating interchangeable PartsImporting Sounds and Animating to them

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