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所在平台: Udemy |
课程主页: https://www.udemy.com/course/introduction-to-3ds-max-vray-from-a-z-part-ii/
课程评论:没有评论
课程名称:《从零开始的3Ds Max & Vray基础教程(第二部分)》 课程概述: 本课程是针对所有对3Ds Max感兴趣的用户的基础课程。3Ds Max广泛应用于建筑、制造、游戏开发、工业设计和动态图形等领域。课程特别面向图形与多媒体设计、计算机图形与动画、室内设计及建筑学专业的学生。课程内容涵盖了从雕刻、纹理制作到照明和渲染的多种功能与技术。 本课程从3Ds Max的基本操作开始,逐步深入,提供全面的工具包介绍,以及3D艺术家所需的基本技能,以创建专业模型和动画。学习如何在3Ds Max界面中导航和自定义,掌握使用样条线、多边形、细分曲面和自由形式建模的技巧。构建层次结构,将Vray材质和Vray灯光分配到场景中,使用关键帧进行动画制作,创建相机等。最后,您将能够渲染出动画或静态图像,并与朋友和客户分享。 课程内容将从3D Studio Max的基础知识和Vray渲染软件的概述开始,适用于任何版本的3D Studio Max和Vray。教学将涵盖软件的导航和界面,建模技巧,包括多边形建模和样条线建模,如何从其他软件(如AUTOCAD和Illustrator)导入文件,以及如何将3D Max文件导出到其他软件。随后,我们会学习Vray材质的应用与分配、照明技巧及物理相机的使用。此外,还将介绍动画基础及如何创建简单的对象和相机动画,最后讲解渲染设置及如何将项目导出为图像或视频。 通过本课程,您将能够以初学者的水平完成一个从头到尾的项目。
This is a basic course, for all users who are interested in 3Ds Max. 3Ds Max is common for architecture, manufacturing, game development, industrial design, and motion graphics. This course targets Graphics and Multimedia design, Computer Graphics and Animation, Interior and architect Students.There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering.This course covers 3ds Max from the ground up, providing an overview of the entire package, as well as Basic skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform modeling. Construct Hierarchies, Assign Vray Materials and Vray lights to your scenes, Animate with keyframes, create your cameras and more.Finally render out your animation or still image and share it with your friends, clients...In this course I will be going through the basics of 3D Studio Max and an Introduction to Vray which will be our rendering software.All you need for this course is 3D Studio Max and Vray, no matter which version you are using you will still be able to follow up with me. I will start from scratch with the Navigation and interface, so you can be able to understand the software and how to work with it. Then I will go to Modeling and talk about polygonal Modeling and spline modeling.How to import files into max from other software such as AUTOCAD and Illustrator and how to export 3D Max files to other software, then we will go through Vray Materials and how to assign them to our models, then Vray Lighting, and how we can light our scene in the best way possible, We will also work with Physical Cameras. We will also go through the basics of Animation and how to create some basic Animation with objects and cameras, and finally, we will go through the rendering setup and how to export our project into an image or a movie.So, after this course you will be able to create a project from A-Z at a beginner level.