Intro to Substance Designer

所在平台: Udemy

课程主页: https://www.udemy.com/course/intro-to-substance-designer/

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课程简介

**课程名称:** Substance Designer 入门 **课程概述:** 本课程将带您从 Substance Designer 的基础知识开始,逐步深入学习如何创建程序化材质。课程共分为三个部分,层层递进,巩固您的知识。 **第一部分:基础入门** * **界面介绍:** familiarise 您的 Substance Designer 界面,学习如何设置自定义材质库。 * **首个 PBR 材质:** 制作经典的砖墙材质。从一个黑白节点出发,构建出瓷砖贴面的砖墙 PBR 纹理,并将其保存至自己的库中。 * **原子节点:** 深入了解 Substance Designer 中用于构建基础材质的各种原子节点及其协同工作方式。 **第二部分:进阶学习** * **高级原子节点:** 探索更多高级的原子节点。 * **暴露输入参数:** 学习如何创建动态函数,并暴露输入参数,以制作更具动态性的程序化材质。 * **材质混合:** 利用第一部分创建的砖墙材质,进行混合,制作出更复杂的程序化材质。 **第三部分:高级概念** * **高级动态函数:** 深入学习更复杂的动态函数。 * **像素处理器(Pixel Processor):** 了解并使用像素处理器节点,实现更精细的材质控制。 * **动画材质:** 制作一个简单的动画水材质,为您展示更多高级材质制作的可能性。

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课程详情

This walkthrough begins with the basics and builds on these core concepts to provide a thorough introduction to building procedural materials in Substance Designer. The course is divided into three parts, each building on the knowledge acquired in the previous section. Part 1: In this section, we start with the basics. After taking a look at the interface, including how to set up our own Substance Library, we dive right into making our first PBR texture - the obligatory Brick Wall. Starting with a single b/w node, we'll build a tiled PBR glazed brick texture, which we'll save to our Library for later use. As we build our material we'll have a chance to look at many of the Atomic Nodes Substance uses to build basic materials and how they work with each other. Part 2: Having gotten the basics out of the way, this section takes a look at some more advanced Atomic Nodes and how to expose Input Parameters to make procedural materials using Dynamic Functions. We'll also learn how to blend materials, repurposing the brick wall we built in Part 1 to create a second, more complex procedural material. Part 3: The last video is a sneak peak at some more advanced concepts...and we'll build a simple animated water material. This will give us a chance to build more advanced Dynamic Functions and look at the Pixel Processor node.

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