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所在平台: Udemy |
课程主页: https://www.udemy.com/course/how-to-make-a-movie-with-metahumans-in-unreal-engine-51/
课程评论:没有评论
**课程名称:** How to make a movie with Metahumans in Unreal Engine 5.1 **课程简介:** 本课程将指导您使用虚幻引擎5.1制作一个简短的动画短片。请注意,这不是一个全面的虚幻引擎设置讲解视频,也不会涵盖所有细节。部分插件可能仍处于测试或实验阶段,未来可能会有所更改。 **重要提示:** * **操作系统:** 仅支持 Windows 10。 * **硬件要求:** 建议使用 Windows 10 64位系统,12核3.4 GHz CPU,NVIDIA RTX 2080 或 AMD Radeon 5700 XT 及以上显卡,64 GB 系统内存,至少 500 GB 硬盘空间。 * **Mac 用户:** 课程作者不熟悉 Mac 系统,无法保证兼容性。 * **面部动捕:** 需要 iPhone X 或更新的设备(带 TrueDepth 摄像头)进行面部动捕。但课程提供面部动画数据,因此 iPhone 非必需。 * **文件解压:** 需要 WinRAR 软件来解压课程资料。 * **GPU 风险:** 请注意,遵循教程操作可能对您的 GPU 造成风险,请谨慎操作。 **课程内容:** * **动捕数据处理:** 使用 Xsens 动捕设备、软件以及 iClone 8 软件捕获和重新定位动捕数据,并导入至虚幻引擎 Metahumans。课程提供动捕数据,无需动捕服或 iClone 8。 * **虚幻引擎动画制作:** * 介绍 Cinematic Sequencer(电影序列器)。 * 将身体动捕数据应用于 Metahumans(Metahumans 免费)。 * 结合面部和身体动捕数据应用到 Metahumans(使用虚幻引擎 5.1 的 Live Link}`). 课程提供面部动捕数据,无需 iPhone。 * 为 Metahumans 使用自定义服装(服装由 VR4D 提供)。 * 使用 Adobe After Effects 创建 Metahumans 的面部遮罩(课程提供遮罩文件,无需 After Effects)。 * 使用 Metahuman Control Rig 对动捕数据进行非破坏性编辑。 * 使用 iPhone 作为虚拟摄像机(可选)。 * 创建和使用灯光。 * 创建和使用摄像机。 * 使用 Lumen 照明和反射系统(支持 5.1 更新)。 * 介绍 Post Process Volume(后期处理体积)。 * 使用 Movie Render Queue 进行渲染(包含 5.1 更新预设)。 * 在 Davinci Resolve 中编辑素材(可使用其他非线性编辑软件)。 **包含文件:** * 教学视频 (MP4) (10 GB) * 支持文件 (.winrar 格式) (10 GB),包含: * 公寓环境(Eduard Tucaković 制作) * 2 套自定义 Metahuman 服装(VR4D 提供) * 身体和面部动画数据(FBX 和 .CSV 格式,包含原始和编辑版本) * 对话文件 * 课程中创建的身体遮罩 * 完整的项目文件 **时间戳示例(部分):** * 00:00 - 11:33 动捕 * 14:09 - 25:19 启动虚幻引擎 5 / 项目设置 * 38:41 - 53:22 Metahuman 动画重定向(新方法) * 1:04 - 1:18 导入 Live Link 面部动捕(UE5.1 新插件) * 2:02 - 2:24 Lumen / 场景打光 * 2:32 - 2:35 Movie Render Queue(包含预设) * 2:37 - 2:46 Davinci Resolve 素材剪辑 **免责声明:** * 提供的素材仅供教育目的使用。
DISCLAIMER: In this course you will learn how to make a short animation using Unreal Engine 5.1 This is not a full explainer video, I WILL NOT go over every settings in Unreal Engine 5.1. Additionally, some of the plugins I used are still in beta/experimental so things might changed. Please see below for what you can expect to learn and what this course comes with.*WINDOWS 10 ONLY* *NOT RESPONSIBLE IF YOUR GPU GETS FRIED FOLLOWING THIS TUTORIAL BE CAREFUL*Recommended Hardware Specs: Windows 10 64 Bit, 12-core CPU at 3.4 GHz, with an NVIDIA RTX 2080 or AMD Radeon 5700 XT graphics card or higher, and 64 GB of system RAM,atleast 500GB of hard drive space. If you own an Apple computer I am sorry but I am not familiar with Mac computers so I do not know if it works with Unreal. Additionally, I will be using Davinci Resolve to view the final movie but any NLE will work. Lastly to follow along with the facial motion capture portion of the course will require you to have an Iphone device that has true depth technology which I believe Iphone X and up (although not required since I will provide the facial animation data in the project files). You will also need winrar software to unpack course materials.What to expect to learn:-Capture and retarget motion capture data using Professional Motion capture Xsens Hardware, software and Iclone 8 software to Unreal Engine Metahumans (You will not need a mocap suit nor Iclone 8 to follow along for I will provide the mocap data in the project files)-Introduction to Cinematic Sequencer-Applying body motion capture data to Metahuman characters (METAHUMANS ARE FREE FOR UNREAL ENGINE)-Combining facial and body motion capture to Metahuman characters (using new Unreal Engine 5.1 livelink plugin) (You will not need an iphone to follow along for I will provide the facial mocap data in the project files)-Using custom clothes for Metahumans (Clothes provided by VR4D)-Creating masks for metahumans using Adobe After Effects (You will not need After effects since I will provide you with the mask in the project files)-Editing motion capture data non-destructively using the metahuman control rig-Using iphone as virtual camera (this is optional not required)-Creating and working with lights-Creating & working with cameras-Using Lumen Illumination and Reflection system (with new update for 5.1)-Introduction to post process volume-Rendering using Movie Render queue using included preset (with new update for 5.1)-Editing footage in Davinci Resolve (You can use other NLE to edit final footage)Files Included: The instructional video (MP4) (10GB). Supporting files (10GB) will be in a.winrar file so you will need to download winrar and know how to extract (not copy and paste) the files.- Apartment Environment (Commissioned Eduard Tucaković)- 2 Custom Metahuman outfits (Provided by VR4D)- Body and Facial Animation (FBX and.CSV) Raw and Edited versions- Dialogue Files- Body masked created in the course-Entire finished Project FileTimestamp00:00 - 11:33 Motion Capture11:34-14:08 Processing Xsens Motion capture data14:09-25:19 Adding/Editing animations in Reallusion Iclone825:20-29:42 FIRING UP UNREAL ENGINE 5/Setting up project29:43-38:40 METAHUMANS38:41-53:22 Retargeting animation to Metahuman (NEW METHOD)53:23-56:54 Using Custom Metahuman Clothes56:55-1:03 Creating body mask for Metahumans1:04-1:18 Importing livelink face mocap (UE5.1 New Plugin)1:19-1:33 Working with Metahuman Control Rig for animation clean up1:34-1:42 Using iphone as virtual camera (Updated UE5.1)1:43-2:01 Working with Cameras/ New Anamorphic Camera2:02-2:24 Lumen/Lighting the Scene2:25-2:31 Final tweaks2:32-2:35 Movie Render Queue (Preset included)2:37-2:46 Cutting footage in Davinci ResolveActress (PIA) Ashley ValiguraActress (Rosemary) Melissa BrownBTS for mocap portion: Rob PonteStudio used: Abbeyrey Studio Las Vegas*YOU WILL NOT NEED A MOCAP SUIT TO FOLLOW ALONG SINCE I WILL BE GIVING YOU THE MOCAP FILES IF YOU DONT HAVE A SUIT*Like always thank you for your support and please send me your final movie that you made following this course!! Make sure to leave me a review on here if you learned something!"PROVIDED ASSETS CAN BE USED FOR EDUCATIONAL PURPOSES ONLY"