How to create a movie in Unreal Engine 5 Beginners Edition

所在平台: Udemy

课程主页: https://www.udemy.com/course/how-to-create-a-movie-in-unreal-engine-5-beginners-edition/

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**Unreal Engine 5 电影制作入门课程总结** 本课程为期 2.4 小时,旨在帮助初学者使用 Unreal Engine 5 制作一部动作电影。课程涵盖了从安装 UE5 到最终渲染输出的完整流程,并特别强调了使用免费的 Metahuman 和 Epic Marketplace AAA 角色。 **核心学习内容:** * **Unreal Engine 5 安装与基础:** 学习如何安装 UE5,熟悉其编辑器界面,并了解 Quixel Bridge 和 Megascan 资源的使用,快速搭建场景。 * **Metahuman 角色制作与应用:** 学习如何创建和导入 Metahuman 角色,并利用 LiveLink Face App(需 iPhone X 及以上设备)实现面部动作捕捉,为角色赋予生动表情。 * **动作捕捉整合:** 课程提供了专业的动作捕捉数据(2 个 FBX 文件),供学员学习如何将其应用于 Metahuman 角色,实现逼真的身体动作。请注意,这些动作捕捉数据仅供教育用途。 * **电影制作流程:** 深入讲解 Cinematic Sequencer 的使用,包括设置灯光、摄像机、添加音效、实现多摄像机切换以及后期处理。 * **场景案例实操:** 通过“室内场景”和“室外场景”两个案例,学员将实践学习到的技能,完成不同风格的电影短片,并了解 Virtual Shadow Map 等 UE5 新特性。 * **优化与渲染:** 学习如何解决常见的 Metahuman 渲染错误,调整渲染设置以获得最佳效果,并进行最终的电影输出。 * **硬件要求:** 课程建议使用 Windows 10 64 位系统,12 核 3.4 GHz CPU,NVIDIA RTX 2080 或 AMD Radeon 5700 XT 显卡及以上,64GB RAM,并有至少 500GB 硬盘空间。 * **其他工具:** 课程将使用 Davinci Resolve 进行最终的视频剪辑,但学员可以使用任何非线性编辑 (NLE) 软件。 **特别提醒:** * 本课程内容已更新以适应 UE5 2022 年 4 月 5 日的正式发布版本,但仍可兼容 UE5 早期访问版本。 * 动作捕捉是本课程的重点,但学员无需动作捕捉设备。 * Metahuman Creator Tool 需要向 Epic Games 申请访问权限。 本课程适合对游戏引擎和电影制作感兴趣的初学者,旨在快速掌握使用 Unreal Engine 5 制作电影的基本流程和核心技术。

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*WARNING* I Had to create an entire section for this course since Epic Games changed things when they released the final version of Unreal Engine 5 in April 5. So with that being said you can follow along if you have the older Unreal Engine 5 Early Access or the Official Unreal Engine 5 version.Getting alot of questions regarding the motion capture part of this course. I will provide you with 2 FBX files containing the motion capture in this course. You will not need a suit to follow this course.Thank you for checking out my How to make a movie in Unreal Engine 5 Beginners Edition Course.In this 2.4 hour course, you will learn to install Unreal Engine 5 and create a short action movie in Unreal Engine 5 using free Metahumans and free AAA 3d characters from the Epic Marketplace.From the past I have used free animations from the Epic Marketplace but this time around, I was fortunate enough to acquire professional grade action motion capture animation from James Croak and his team of talented stuntman Christopher Troy and Braxton McAllister. Although just a disclaimer, the motion capture animations I provide in this course (2 FBX files) are only for educational use and cannot be used commercially. Also, if you have purchased one of my past courses, I listed what you will learn from this course so that you won't have to pay for something you already know. Like always I truly appreciate your support if you decide to purchase this course. Thank you!Recommended Hardware Specs: Windows 10 64 Bit, 12-core CPU at 3.4 GHz, with an NVIDIA RTX 2080 or AMD Radeon 5700 XT graphics card or higher, and 64 GB of system RAM,atleast 500GB of hard drive space. If you own an Apple computer I am sorry but I am not familiar with Mac computers so I do not know if it works with Unreal. Additionally, I will be using Davinci Resolve to view the final movie but any NLE will work. Lastly to follow along with the facial motion capture portion of the course will require you to have an Iphone device that has truedepth technology which I believe is Iphone X and up. Support Files are available in zipped file under Part 2Course PartsUnrea Engine 5 Course Update to accomodate April 5 Release of Unreal Engine 5 (skip this if you are still using the older UE5 Early Access)Installing Unreal Engine 5Installing Plugin for motion capture dataCreating new projectImporting Metahuman Characters to Unreal Engine 5Enabling motion capture pluginPlacing Metahuman characters in the sceneApplying body motion capture data to Metahuman charactersPart 1:Installing Unreal Engine 5Installing Plugin for motion capture dataCreating new projectGetting familiar with UE5 editorIntroduction to Quixel BridgeIntroduction to Quixel MegascanCreating a quick set using Quixel Megascan assetsPart 2:Downloading Unreal Engine 4.26 for migrating older projects to UE5Downloading free environment from Epic Marketplace Downloading free AAA characters from Epic MarketplaceIntroduction to Epic Games Metahuman Creator Tool (Need to request access from Epic Games to use the Metahuman Creator Tool)Creating quick character in Metahuman Creator ToolImporting Metahuman Characters to Unreal Engine 5Enabling motion capture pluginPlacing Metahuman characters in the sceneGetting highest quality from Metahuman using Level of DetailUsing free IOS app Livelink Face App to animate metahuman's face (optional with Iphone device)Part 3:Fixing texture streaming over budget errorImporting professional motion capture fbx into Unreal Engine 5Introduction to Cinematic SequencerApplying body motion capture data to Metahuman charactersCombining facial and body motion capture to Metahuman charactersFixing common errors with Metahuman bodiesCreating and working with lightsCreating & working with camerasQuick tip on how to make Metahumans look realisticAutofocus metahuman charactersCreating multiple camera cutsIntroduction to post process volumeAdding sound in sequencerTest render moviePart 4: Metahuman Scene IndoorsImporting movie in NLE (Optional)Finessing scene back in Unreal Engine 5Adding custom textures to lightsFinessing lighting for more dramatic effectNew feature in UE5 Virtual Shadow MapRe-render sequence againPart 5: Cyborg Scene OutdoorsDownloading Valley of the Ancient project (requires decent hardware. see recommended specs)Migrating Unreal Engine 4 assets to Unreal Engine 5Importing characters from Epic Marketplace in Unreal Engine 5Removing unwanted weaponsApplying motion capture data to imported CharactersQuickly fixing unwanted environment assetsCreating slow motion/speed ramp effectCreating multiple cameras and cut trackFinessing action sceneMaking lighting changes outdoorsIntroduction to Unreal Engine 5 control rigEditing motion capture data non-destructively using control rigChanging settings for final renderRemoving unwanted UI before final renderRender final movieImport final sequence to Davinci Resolve (optional)Part 6: Troubleshooting Metahuman 0.5 update glitches.The End.

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