Houdini Procedural Modeling for Art Design

所在平台: Udemy

课程主页: https://www.udemy.com/course/houdini-procedural-modeling-for-art-design/

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课程简介

课程名称:Houdini程序化建模艺术设计 课程概述:欢迎加入Houdini的数学魔法之旅!在本课程中,我们将学习如何利用程序化建模工具将你的创意变为现实。我们将通过节点将幻想转化为实物,创造出未来的杰作。你将学会通过Houdini提供的可能性,表达你对自己创作的热爱。完成本课程后,你将能够开发出自己想象中的场景,几乎完全依赖程序化建模,简化创作过程并减少项目所需时间。由于本课程旨在为初学者设计,我尽量避免复杂概念,并减少VEX代码的使用,主要使用VOPs。我们将主要操作属性、点复制、布尔运算,并使用少量简单的VEX代码。在渲染方面,我们将使用Karma CPU。课程的重点是主要场景对象——飞虫(Thopter),但我们也会关注其他元素。我的目标是使用尽可能简单的语言让你沉浸在Houdini的世界中。此外,我还尝试创建一个非常规的场景,以使学习过程更加有趣。通过教你创建这个场景,我希望帮助你释放创造力,克服软件可能限制你想法的恐惧。

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Welcome and let's dive into the math magic of Houdini! In this lesson, we'll learn how to bring your ideas to life using procedural modeling tools. We'll transform your fantasies into real objects, harnessing nodes to create your future masterpieces. You'll learn to express your love for what you create with your own hands through the possibilities Houdini offers. After completing this course, you'll be able to develop a scene you've imagined, using almoust 100% procedural modeling - simplifying your creative process and reducing project time.Since this course is geared towards beginners, I've strived to avoid complex concepts and minimize the use of VEX code in favor of VOPs. We'll primarily work with attributes, Copy to points, Boolean, and only a small amount of simple VEX code. For rendering, we'll be using Karma CPU. Our focus will be on the main scene object - Thopter, but we'll also pay attention to the other elements. My goal is to immerse you in the world of Houdini using the most straightforward language possible. I've also tried to create an unconventional scene to make the learning process more engaging. By teaching you to create this scene, I aim to help you unleash your creativity and overcome any fear that the software might limit your ideas.

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