Houdini Procedural House with Unreal Engine 5

所在平台: Udemy

课程主页: https://www.udemy.com/course/houdini-procedural-house-with-unreal-engine-5/

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课程名称:Houdini程序化房屋与虚幻引擎5 课程概述:本教程旨在教授学生使用获奖软件Sidefx Houdini制作程序化房屋的实用解决方案。通过100多段视频教程,学生将学习从零开始在虚幻引擎5中构建一个令人惊叹的房屋,并完成最终渲染。课程采用分而治之的方法,学生将首先学习如何构建柱子、门、窗和楼梯等Houdini数字资产(HDA),接着处理房屋的各个部分,包括主体、屋顶、平台和人行道,利用HDA构建最终形态。在此过程中,学生将学习与3D数学相关的关键知识,包括点积与叉积、矩阵与四元数。这些数学术语的几何意义及其各种操作将在专门的课程中讲解,并通过空间计算和多边形操作进行实践。此外,课程将深入讲解VEX脚本语言,并在房屋构建过程中应用。学生将首先学习基本的编程概念,包括变量、容器、流程控制和函数,最终能够利用脚本的强大功能直接有效地表达自己的创意。 最后,教程还将介绍Houdini引擎与虚幻引擎5的集成,学生可以将其HDA直接导入虚幻引擎,并自动连接材质与资源,提供完整的最终产品解决方案。

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This tutorial focusses on teaching students the practical solutions in making a house procedurally inside of the award-winning software Sidefx Houdini. Through more than 100 videos, the tutorial walks through the entire process of building a stunningly looking house from scratch to final render inside of Unreal Engine 5.Through a divide and conquer approach, the students will learn how to build pillars, doors, windows, and stairs first as Houdini Digital Assets (HDAs), and move on to tackle different body part of the house, from body to roof, decks, and pavements while utilizing the HDAs to construct the final form. In the process, students learn critical knowledge of 3D mathematical concepts including dot and cross product, matrix, and quaternion. The mathematical/geometrical meaning, and various operations of these mathematical terms are explained in dedicated sessions and their usage in spatial calculations and polygon manipulations are practiced.The VEX scripting language is taught thoroughly in dedicated sessions and used to aid the house build process. Students learn fundamental programming concepts including variables, containers, flow control, and functions first, and will be able to leverage the power of scripting to express their ideas directly and effectively in Houdini.Finally the tutorial leads to the Houdini Engine integration with Unreal Engine 5, allowing students to import their HDAs directly into Unreal Engine, and connect materials and assets automatically, providing a complete solution to the end product.

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