Houdini KineFX Rig Packaging

所在平台: Udemy

课程主页: https://www.udemy.com/course/houdini-kinefx-rig-packaging/

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课程简介

课程名称:Houdini KineFX 绑定打包 课程概述: 本课程专注于在 Houdini 中使用 KineFX 创建绑定,但重点不在于绑定本身的构建,而是**绑定接口、工具和分发**的创建。 课程内容将围绕一个**已有的基础人形绑定**展开,将其从网络节点转换为一个**基础的 HDA(Houdini 数字资产)**,从而实现**单个节点即可进行动画制作**。 课程将深入探讨以下关键方面: * **HDA 转换与简化:** 将现有的绑定网络转换为一个易于使用的 HDA,允许通过一个节点进行控制。 * **绑定分发方法:** 讨论和演示几种有效的绑定分发策略。 * **动画辅助工具开发:** * **通道组(Channel Groups):** 优化参数的组织和便捷访问。 * **参数键入工具:** 简化关键帧的设置过程。 * **零位和默认姿势(Zero & Default Poses):** 快速恢复到预设姿势。 * **姿态库(Pose Library):** 允许存储和重用角色的各种姿态,通过 HDA 接口和自定义 Python 面板实现。 * **角色选择器(Character Pickers):** * **默认 Houdini 角色选择器:** 了解和使用 Houdini 内置的工具。 * **自定义 Python 面板:** 开发更灵活和功能强大的角色选择界面。 总而言之,本课程旨在帮助学习者掌握如何将一个已有的 KineFX 绑定转化为一个功能丰富、易于使用的资产,并通过配套的工具和接口极大地提升动画师的工作效率。

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课程详情

The creation of a rig does not just require the creation of mechanics, it also requires the creation of interfaces and tools. In this course we will be working on a KineFX rig in Houdini but we will not be working on the rig. Instead we will work on the creation of the interface for the rig, the distribution of the rig and the creation of tools to make the animation easier.We will be working with a basic humanoid rig that has already been made. We will convert this from a network into a basic HDA that will allow animation to be performed with a single node. We also will discuss a couple of methods for distribution.A rig is not a self-contained item as we will often need tools to make animation easier. These will include, channel groups, tools for easier keying of parameters as well as zero and default poses. We will also be creating a pose library which will allow is to store poses for the character. We will create these with HDA Interfaces as well as with custom python panels.The selection of characters can also be made easier with character pickers and we will do this with both the default Houdini character picker as well a custom python panel.

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