Houdini FX: Vellum and Energy Effects

所在平台: Udemy

课程主页: https://www.udemy.com/course/houdini-fx-vellum-and-energy-effects/

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课程简介

课程名称:Houdini FX:Vellum与能量效果 课程概述:欢迎潜在学生!本课程将详细讲解使用Houdini Vellum创建小型特效镜头的多种概念和技术。在课程中,我们将介绍在制作过程中常用的小技巧,以实现对Vellum设置的精细控制,包括将Vellum对象固定在一起以创建多个相互作用Vellum对象的系统。我们将讨论不同类型的约束和使用几何体分组简化约束创建过程的方法,以及如何创造性地打破约束并利用这些打破的约束在着色器设置和渲染时驱动其他属性,以生成更有趣的渲染效果。 我们还将学习如何利用Vellum约束创建动态的线状物体,并使其他物体粘附其上,直到需要将其释放和分离。这些连接的对象将通过其他约束来控制,以使其在变形的线材上像刚体一样行为。一旦我们对这个Vellum系统满意,就会介绍生成程序化电能电弧的其他技巧,这在后期制作中比您想象的更加常见。每位特效艺术家都应该知道如何创建这样的效果,因为在专业制作环境中经常会遇到。 课程结束时,我们还将查看一些渲染选项,以及如何在紧迫的制作期限内,根据客户的反馈或请求快速添加额外的特效元素,这是每位特效艺术家必备的实用技能。本课程适合对Houdini有一定了解的个人,要求至少掌握节点创建、基本节点网络构建、设置关键帧等基础知识。 本课程包含多个VEX和wrangle节点的示例。许多艺术家可能会避开VEX,但本课程将明确VEX的强大之处,并展示为何每位使用Houdini的职业特效艺术家都应掌握VEX的使用,即使只是基础知识。此外,课程还提供了多种实现相同结果的方法,以展示在Houdini中有多种方式达到同一效果的可能性,同时也强调在许多情况下使用VEX比非VEX方法更快捷更简单。 每节课都会提供可下载的Houdini HIP文件(除了最后的总结课),这些文件是各个讲座的工作版本,帮助学员在创建自己的设置时进行故障排查。同时,课程也提供总结视频的PDF文件,供学员在观看讲座后快速参考。虽然这些总结不是观看讲座的替代品,但可以用作重要部分的快速回顾。

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Hello potential students.! This course is going to go over many concepts and techniques of working with Houdini Vellum to create a small FX shot. We will cover many tricks that are used all the time in production to get fine control over your Vellum setup, including ways to pin vellum objects together to create an interactive system of multiple vellum objects. We will go over various constraint types and methods to use geometry grouping to simplify the constraint creation process, and creative ways to not only break constraints, but how to use those broken constraints to procedurally drive other attributes that can be used during the shader setup and rendering of your vellum setup to create a much more interesting render. We will see how you can use vellum constraints to create a dynamic wire type of object with objects that stick to it, until you want them to break free and detach. These connected objects will be controlled by other constraints to make them behave as rigid bodies on a deforming wire. Once we have this Vellum system the way we like it, we will go over other tricks to create procedurally generated electrical energy bolts, Something that is much more common to do in post production than you might think.! Every FX artist should know how to create an effect like this, it comes up all the time in a professional production environment. Once we have this all done, we will check out some rendering options, and even how to quickly add an extra layer of FX elements to the setup, another thing that is very common to have to do when addressing client notes or requests on a tight production deadline and a very useful skill to have as a working FX artist. This course is intended for individuals that have some level of familiarity with Houdini. You should know at least the very basics, such as creating nodes and how to create a basic node network, how to set keyframes and diving in and out of networks. I will not be explaining the most basic concepts in this course, since you should know these things if signing up for this course. If you took my first Houdini course, Master Houdini FX, you will have everything and more than you need to know to be able to take this course. If you have been using Houdini for a few months, you will more than likely have enough of a foundation with the software to be able to take this course. If at anytime while watching this course you have any questions, don't hesitate to ask. You can post questions through the Q & A or use the messaging system to ask me directly. This course will have a number of examples using VEX and wrangle nodes. Many artist try to avoid VEX, but you should NOT be afraid of VEX, it is extremely powerful and it will be made clear how and why it is so powerful in this course. Every professional working FX artist ( that uses Houdini ) should know how to use VEX, even if just at the basic level. If you do not wish to create setups that use VEX, you will still be required to know some VEX when working at a post production company since other artists, including FX leads will use VEX in their setups, and there will be many times that you will have to use a Rig setup by an FX lead or take over someone else's scene file to finish the shot or address client notes if another artist is out for the day or has been released from the project. Like most of my Houdini lectures, I will show you multiple ways of achieving the same end result for certain things in this course, so I will show alternatives to using VEX in some instances to not only show you that there are multiple ways of doing the "same thing" in Houdini, but to also show how many things are easier and faster to create with VEX compared to the Non VEX approach. Every lecture will have a downloadable Houdini HIP file ( except the final closing lecture ) that is a working version of the rig up to that point in the lecture. You should make sure you download these to have on your local computer. They are invaluable when trying to troubleshoot if you are not getting the same results that you see on screen when you are recreating the setup on your own. You can use these to cross reference what you have done and double check your work to make sure you are accurately re creating the file. There will also be downloadable PDF files that are a summary of the videos. They are not intended to be a substitute for watching the lectures, but can be used more of a quick reference after you have watched the lecture, to go back and see the most important parts of a lecture if you need a refresher.

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