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所在平台: Udemy |
课程主页: https://www.udemy.com/course/houdini-fx-for-3d-artist-course/
课程评论:没有评论
课程名称:Houdini FX for 3D Artist 课程 课程概述:你是否是一位想要学习Houdini的FX艺术家?欢迎参加Houdini FX for 3D Artist课程。我是Shahzad Ahmad,一个热衷于视觉特效创作的艺术家,擅长制作爆炸、烟雾、火焰、云朵、灰尘、粒子等各种特效,以及各种破坏和流体效果。我是自学成才,对科学纪录片和科幻电影充满热情。 课程结束后,你将能够: - 在Houdini中创建程序化特效 - 制作闪电特效 - 在Houdini中实现粒子特效 - 创建生长动画 - 实现灰尘模拟 课程内容: - Houdini程序化工作流程 - 使用VOPs创建程序化噪声 - 创建程序化岩石 - 制作程序化闪电 - 创作程序化生长动画 - 粒子模拟的使用 - 使用RBD Bullet Solver - 制作灰烬模拟 - 在Solaris中渲染 - 使用Karma XPU进行渲染 - 在After Effects中进行合成 课程项目: 我们将从创建程序化岩石模型开始。在我们的项目中,运用VOPs创建程序化闪电特效。接着,我们将学习如何在SOPs中制作剑击特效,以及如何实现程序化岩石生长动画。然后,使用Houdini POP求解器创建沙粒子。在岩石开始从地面生长时发射粒子。我们还将学习如何将从Mixamo下载的角色导入到场景中。接下来,我们将使用Houdini Pyro求解器实现灰尘模拟,并利用RBD Bullet求解器制作碎片模拟。最后,我们将所有特效层导入Solaris进行渲染,使用Karma XPU渲染,并在Solaris中创建和分配材质。在完成项目后,我们将进行After Effects合成。 适合对象:本课程专为希望学习Houdini的初学者FX艺术家设计。 不适合对象:任何人都可以通过本课程学习Houdini。 课程要求: - 期望学员具有一定的Houdini界面基础知识。 - 需要在计算机上安装Houdini 20.5。 欢迎加入本课程,学习如何在Houdini中创建程序化和动态特效!期待在课程中见到你。
Are you an aspiring FX artist interested in learning Houdini?Then I welcome you to the Houdini FX for 3d Artist Course.WHY SHOULD YOU LEARN FROM ME:Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!By the end of this course:You will be able to Create Procedural FX In Houdini.You will be able to Create Lightning FX In Houdini.You will be able to Particles FX In Houdini.You will be able to Create Growth Animation In Houdini.You will be able to Create Dust Simulation In Houdini.WHAT WILL I LEARN:Houdini procedural workflowUsing VOPs for creating procedural noisesWorking with ClonesCreating procedural rocksCreating procedural lightningCreating procedural growth animationCreating particles simulationUsing RBD Bullet SolverCreate particles FXCreating Debris SimulationCreate Dust SimulationWorking in SolarisRendering with Karma XPUCompositing in After EffectsCOURSE PROJECTS:We will start this project by first creating a procedural rock model for our FX. And then we will take a look at how we can use VOPs for creating procedural lightning fx for our project. And then will see how we create sword slash FX in SOPs. And then we will see how to create procedural rock growth animation in SOPs. And then we will use Houdini POP solver for creating sand particles. We want to emit particles when rocks start to grow from the ground. And then we will see how we can import our character into the scene that we have downloaded from mixamo. And then we will see how we can use Houdini Pyro Solver for creating Dust simulation. And after that we will use RBD Bullet solver for creating Debris simulation for our FX. And after that we will import all our FX layers into Solaris for rendering. We will use Karma XPU for rendering. And in Solaris we will see how we can create materials and assign materials. And we will finish our project by compositing into After Effects.IS THIS COURSE RIGHT FOR ME:I have designed this course for beginner fx artists who want to learn Houdini.WHO IS NOT THE IDEAL STUDENT:Anyone can learn houdini with this course.WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:I expect you to have some sort of basic knowledge of Houdini interface.You should have Houdini 20.5 installed on your computer.JOIN ME NOW:So if you want to learn Houdini and want to create procedural and dynamic FX, then join me now. Hope to see you in the course.