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所在平台: Udemy |
课程主页: https://www.udemy.com/course/houdini-fx-creating-a-building-explosion/
课程评论:没有评论
**课程名称:Houdini FX:创建建筑爆炸** **课程概述:** 本课程将指导您如何在一张真实照片的基础上,从零开始创建一栋建筑的爆炸效果。课程总时长超过10.5小时,详细讲解了建筑破坏的全过程。 **先决条件:** * 学员应具备Houdini的基础知识。 * 强烈建议完成过“Master Houdini FX”课程,因为本课程将建立在该课程的初始绑定原理之上。 * 本课程节奏较快,不会详细解释每一个节点的功能,仅在必要时进行解释。 **课程内容:** 1. **建筑选择与建模概述:** * 讲解选择特定建筑作为素材的原因。 * 提供建筑模型文件,并简要介绍建模过程(不包含详细步骤)。 2. **建筑碎裂(Fracturing):** * 分区域、选择性地对建筑模型进行碎裂,直至所有几何体都完成碎裂。 3. **刚体动力学(RBD)与Vellum模拟:** * 进行RBD模拟,并引入Vellum模拟以增加效果的趣味性。 4. **火球爆炸模拟:** * 利用更现代的“Sparse”模拟工具,模拟火球爆炸效果。 5. **余烬(Embers)通道:** * 创建余烬通道,为模拟增加更多细节。 6. **材质(Shaders)创建与指定:** * 同步创建和指定所有必需的材质。 7. **渲染(Rendering):** * 使用Mantra渲染引擎(纯Houdini原生渲染器),展示创建完整合成所需的所有渲染通道。 8. **合成(Compositing):** * 将所有渲染通道进行合成,并添加摄像机抖动,提升最终效果的真实感。 **课程优势:** * 提供完整的Houdini hip文件及其他所需素材。 * 课程方法直接且易于理解。 * 学员完成后,将具备自行拍摄建筑并创建定制化破坏效果的能力。 * 推荐先完成“Master Houdini FX”课程作为预备知识。 **适用人群:** * 有一定Houdini使用经验的学习者。 * 希望学习建筑爆炸FX效果的学生。
Hello potential students.! This course is going to cover everything you need to know in order to destroy and blow up a building from a real photograph.There are over 10.5 hours of lecture videos going over the process of destroying a building.You should have working knowledge of Houdini before enrolling in this course. If you have done my previous Houdini course "Master Houdini FX", you will have no problem following this course since I build on a lot of the initial principles of rig creation that were presented in the first course.This is a "Fast paced" course, meaning I will not be explaining every function of every node I use. I will explain where necessary, but basic nodes will not be explained in detail, this is to try keeping this total course time to a minimum, and another reason you should have basic Houdini knowledge prior to enrolling into this mid level course.All lectures will have Houdini hip files for you to download and any other necessary assets. If you have any questions, please feel free to ask. I encourage you to watch the intro video and watch some of the "free" videos so you can get a sense of what the course is like.The basic breakdown of the course goes like this:We will start with an overview of how and why I chose the building I did to use as our subject.I will include the model file and briefly go over what I did to model the building, but will not be showing the creation process step by step. It took around 4.5 hours of Boolean modelling to finish and would be unnecessarily boring to make you watch the model process.!We will then start selectively fracturing the building model section by section until we have all geometry fractured.We then start doing RBD sims and even throw a little vellum into the mix to make our sim more interesting.Once we have our RBD's and vellum finished, we go into simulating our fireball explosion using the more modern "Sparse" simulation tools.We will then create an embers pass to give our sim a little something extra.We will be creating and assigning any and all shaders that are needed as we go.We will then go into rendering and I will show how to create all the renders necessary for a full comp.This course will be using Mantra as our render engine to keep things "off the shelf Houdini" and not rely on plugins.Once all the renders are done, we will assemble a full comp including camera shake to add some more realism to the end result.This course will teach you everything you need to know to be able to go out and photograph your own building and create all the custom destruction you wish. Once you finish this course using the included image and building geometry, you will be ready to find your own building in your own town to photograph and recreate this setup on a building of your choice. I will be presenting a very straight forward and "easy" method to creating an FX shot like this. If you have been using Houdini for a little while, you should have no problems following this course. If you need a refresher or are just starting to use Houdini, I recommend doing my first Houdini course "Master Houdini FX" as a primer to this course.