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所在平台: Udemy |
课程主页: https://www.udemy.com/course/houdini-for-absolute-beginners/
课程评论:没有评论
Coursera 上的《Houdini 入门》课程是为完全的 Houdini 初学者设计的。在本课程中,您将学习 Houdini 的基本导航和用户界面,并深入了解程序化几何的创建,包括螺旋楼梯和核反应堆冷却塔。您还将学习 Houdini 的程序化工作流程、几何属性、几何分组以及如何散布多个对象。 课程将涵盖 VEX 和 VOPs,让您能够编写 VEX 代码并在 VOPs 中实现投影变形器。之后,您将进入 Houdini 的动态模拟部分,学习体积和体素,并构建烟雾模拟网络。您还会学习 Pyro 求解器,创建火灾模拟,生成火花,并制作爆炸特效。 此外,课程将指导您创建粒子 FX,包括设置粒子模拟网络、使用粒子力以及创建自定义力来驱动粒子模拟。您还将学习如何激活粒子并创建沙粒模拟。 在刚体模拟方面,您将设置 RBD 模拟网络,学习不同的几何体碎裂技术,并了解约束的创建和不同约束类型。课程还包含 Vellum 的应用,用于创建软体模拟,学习不同的 Vellum 约束以及如何在模拟过程中动态调整约束。 最后,您将学习 FLIP 流体,设置 FLIP 模拟网络,并学习如何创建粘性流体。课程的最终项目将使用 Karma 渲染器渲染所有内容,包括在 Solaris 中导入几何体以及使用 Karma XPU 进行渲染。 该课程适合任何想通过程序化几何和特效来学习 Houdini 的初学者,需要具备一些基础的 3D 知识并安装了 Houdini 软件。
Are you a beginner and want to learn all the Houdini effects?Then I welcome you to Houdini for Absolute Beginners course.WHY SHOULD YOU LEARN FROM ME:Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!By the end of this course:You will be able to work in Houdini with confidence.You will be able to create procedural geometry in houdini.You will be able to create smoke and pyro simulations.You will be able to create particle simulations.You will be able to create soft body simulations.WHAT WILL I LEARN:Houdini procedural workflowGeometry AttributesGeometry GroupingScattering multiple objectsWorking with VOPsWriting VEX CodeGeometry data typesHoudini volumesBuilding smoke simulation networkBuilding pyro simulation networkWorking with ACES color spaceCreate particles FXWorking with grainsCreate rigid body simulationsGeometry fracturing techniquesWorking with RBD ConstraintsWorking with vellum solverCreate vellum soft bodiesVellum constraintsCreating flip fluidsRendering flip fluidsRendering with Karma XPUCOURSE PROJECTS:We will start with the basic houdini navigation and get familiar with the user interface. And then we will talk about geometry grouping and geometry attributes and create two procedural projects. First we will create a procedural spiral staircase and then procedural nuclear reactor cooling tower. After that we will learn about VEX and VOPs working with VOPs and writing VEX code and we will create projection deformers both in VEX and VOPs. After we have good understanding with houdini SOPs then we will dive into houdini DOP land and create dynamics simulations we will learn about volumes and voxels and build a smoke simulation network. After that we will learn about pyro solvers and create fire simulations to generate sparks for fire and then we learn about explosions and create an explosion project. After that we learn about particles, setting up particle simulation networks to work with particle forces and we will create our own custom forces to drive particle simulation. And then we will learn about grains, how to activate grains and create sand simulation. After that we will learn about rigid body simulations and setup RBD simulation networks and we will learn different geometry fracturing techniques and we learn about constraints, how to create constraints and different constraints types. And after that we will learn about vellum to create soft bodies simulation and learn about different vellum constraints and how to dynamically adjust constraints while simulating. And we will finish this course out with flip fluids and we learn how to set up a flip simulation network. We will learn about flip viscosity to create viscous fluids. And we will render all our projects in Karma renderer. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering.IS THIS COURSE RIGHT FOR ME:I have designed this course for beginners who want to learn Houdini.WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:I expect you to have some sort of basic 3D knowledge.You should have Houdini installed on your computer.JOIN ME NOW:So if you want to learn Houdini and want to create procedural geometry and FX, then join me now. Hope to see you in the course.