Houdini 19.5, UE5 - Procedural Stylized Pencil Case(s) + RBD

所在平台: Udemy

课程主页: https://www.udemy.com/course/houdini-19-ue5-procedural-stylized-pencil-cases-rbd/

课程评论:没有评论

第一个写评论        关注课程

课程简介

**课程名称:** Houdini 19.5, UE5 - 程序化风格化铅笔盒 + RBD **课程概述:** 本课程旨在帮助学习者深入理解和掌握 Houdini 的程序化建模技巧,并通过实际项目将这些技巧应用于 Unreal Engine 5,最终创建一套风格化的铅笔盒及其内部填充的铅笔。课程强调 **实践出真知** 的理念,作者不提供源文件(HDA和HIP),鼓励学习者亲手操作,通过练习来领会 Houdini 的强大之处。 课程内容将从 **初级入门** 逐步深入到 **中级至高级** 难度,共分为三个主要部分: 1. **铅笔 HDA 创建 + RBD:** 学习如何使用程序化方法创建铅笔模型,并集成刚体动力学(RBD)功能,使其能够与碰撞几何体进行交互。 2. **铅笔盒 HDA + 铅笔散布 HDA:** 学习创建程序化的铅笔盒模型,以及如何在铅笔盒内部散布和随机化铅笔,并集成 RBD 功能。 3. **散布铅笔盒 + 随机化 RBD:** 学习如何在大范围区域内散布铅笔盒,并随机调整其中铅笔的 RBD 行为。 **课程亮点:** * **项目驱动:** 课程以实际项目为导向,创建四个可复用的 Houdini 数字资产(HDA),包括铅笔、铅笔盒、装有铅笔的铅笔盒,以及散布在区域内的铅笔盒。 * **程序化建模核心技术:** 讲解并实践常见的程序化建模方法,如随机化、for-each 循环等,这些技术可迁移应用于其他各种模型的创建。 * **Houdini Engine for Unreal Engine 5 应用:** 深入理解 Houdini Engine 在 UE5 中的应用场景。 * **RBD 集成:** 充分利用 Houdini 的刚体动力学功能,为模型增添真实感和交互性。 * **循序渐进:** 课程内容被分解为小章节,降低学习门槛,确保学习者能够逐步掌握。 * **注重效率:** 强调 Houdini 的核心理念——一次创建,多处使用,并通过迭代优化来适应不同任务需求。 * **贴近实际应用:** 所创建的模型和技术更贴近真实世界场景,而非抽象的理论模型。 * **全程语音讲解:** 课程配有全程语音解说(除最后一个延时摄影视频外),方便学习者理解。 本课程非常适合希望提升 Houdini 程序化建模能力,并将其应用于游戏开发(尤其是 Unreal Engine 5)的学习者。

课程评论(0条)

课程详情

Grateful for you taking a look. To adjust your expectations, I won't be sharing source files (HDA and HIP). This is done on purpose so you can practice and get a better feel using Houdini. My personal mission is to do my best to help people actually get a feel of Houdini and use its power. There's no shortcut to understand something without practice.The course is fully narrated. The only very last video is a timelapse. Houdini is all about efficiency. You create a tool once, use it on multiple projects, and polish it to suit different tasks.Even though the final models look simple, this course covers some common procedural modeling approaches such as randomization, for each loops, and other faced things when making procedural models. Understanding similar techniques will help to approach any other model that you need to create.This course starts from the upper beginner level and "climbs" to the intermediate-advanced level. The course is split into small parts so it doesn't feel overwhelming.This course is aimed to:- provide examples that might be used in a real-world scenario rather than creating an abstract model.- increase your understanding of Houdini and how certain things work.- increase your understanding of uses cases of Houdini Engine for Unreal Engine 5.This is a project-based course where we'll create 4 Houdini Digital Assets (HDA) that you can reuse in different projects:1. Pencil HDA.2. Case HDA.3. Case + Pencil HDA (scatter pencils within the case).4. Scatter cases with pencils within area bounds HDA. All HDAs expect "Case HDA" will have support for Rigid Body Simulation, in other words, pencils will interact with collision geometry. I've created this model for my own environment project and thus decided to share my approach to creating it.The course has 3 sections:1. Pencil HDA creation + RBD.2. Pencil case HDA + scattering pencil HDA within that case and randomizing pencils + RBD.3. Scatter pencil cases, randomizing cases/pencils RBD.Some of the lectures contain additional description with the information I missed explaining. Such as what's the purpose of certain node(s).

课程标签

0人关注该课程

主题相关的课程