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所在平台: Udemy |
课程主页: https://www.udemy.com/course/houdini-18-procedural-prop-modeling-skate-ramp/
课程评论:没有评论
**课程名称:Houdini 18 - 程序化道具建模 - 滑板坡道** **课程概述:** 本短期课程将带您学习如何使用 Houdini 18 创建程序化道具,并深入探讨一系列有助于程序化建模和 UV 生成的技巧。我们将把整个流程封装成一个数字资产,从而能够无限生成滑板坡道模型变体,并为 Mixer 2020 准备纹理。 完成 Houdini 的烘焙和导出后,我们将从零开始学习 Mixer 2020 的使用。您将学会如何创建干净的纹理层,放置贴花,并在 Mixer 2020 中为滑板坡道模型添加瑕疵元素。完成滑板坡道模型后,我们将将其导入 Unity 和 Unreal,并进行材质和灯光的设置。 **课程目标:** 完成本课程后,您将对 Houdini 18 的程序化建模以及 Mixer 2020 的纹理制作有扎实的理解。
Throughout this mini course we will learn to build a procedural prop with Houdini 18 and look at a bunch of techniques that help us procedurally model and generate uvs. We then will wrap everything up into a Digital Asset so we can make unlimited variations of our Ramp model and prep them for texturing in Mixer 2020.Once we bake and export everything out from Houdini, we will then learn how to use Mixer 2020 from the ground up. We will learn to create clean texture layers, place decals, and apply imperfections elements to our ramp model in Mixer 2020. Once we are finished with our Ramp model we will then get it into Unity and Unreal and get it set up with materials and lighting.By the end of the course you will have a solid understanding of modeling procedurally with Houdini 18 and how to use Mixer 2020 for texturing.