Houdini 101: Your First Steps in Procedural FX

所在平台: Udemy

课程主页: https://www.udemy.com/course/houdini-101-your-first-steps-in-procedural-fx/

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## Houdini 101:程序化特效入门 本课程将带您从零开始,全面掌握 Houdini 的程序化特效制作流程。 **课程亮点:** * **基础入门:** 熟悉 Houdini 界面操作、场景导航,并了解 Houdini 中不同上下文(contexts)的作用及用法。 * **场景搭建:** 从导入模型、赋予材质,到灯光设置和渲染输出,完整构建一个场景。 * **SOP 深入:** 掌握几何分组、属性传递、基于属性的挤出,以及复制与实例化的技巧,包括几何体定向、属性选取和批量复制。 * **VEX 与 VOPs:** 学习 VOPs 的可视化编程,以及编写 VEX 代码,理解数据类型、参数和通道的创建与使用。 * **体积与模拟:** * 创建程序化天空和云。 * 使用烟雾和 Pyro 求解器制作烟雾、火焰和爆炸效果,并学习 ACES 色彩空间渲染。 * 粒子模拟与力场,以及 POP Grains 模拟沙子和雪。 * RBD Bullet 求解器用于刚体和破坏模拟,包括几何体碎裂。 * Vellum 求解器用于软体模拟。 * Flip Fluids 求解器实现大小规模的流体模拟,包括粘性流体的制作。 * **渲染流程:** 学习在 Solaris 中导入几何体,并使用 Karma XPU 进行渲染。 **学习目标:** 通过本课程的学习,您将能够独立运用 Houdini 的强大功能,创建各种复杂的程序化特效,为您的视觉效果项目打下坚实的基础。

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We will start this course of from very basics how to navigate in the scene around and then we will take a brief tour of Houdini all of different contexts what they are and why they are here and in the process we will build entire scene from importing geometry assigning materials lighting and rendering our scene. Once we have established our foundation then we will take a deep dive into the Houdini SOP context and in here we will take a look at different geometry grouping techniques geometry attributes transferring the attributes driving extrusion from attributes. And then we will take a look at copying and instancing how to orient instance geometry instance attributes copying multiple geometry. And then we will learn about VEX and VOPs and how to work with VOPs and then we will take a look at writing vex code and we will learn about different data types and how to create parameters and channels.And then we will learn about working with volumes in Houdini how to create procedural skyscape and hero clouds working with smoke solver and pyro solver for creating smoke, fire, and explosion simulations rendering fire and explosions working with ACES and rendering with ACES Color space.And then we will dive into particles how to create particle simulation working with particle forces creating our own particle forces. And then we will take a look at POP Grains for creating sand and snow simulation.And then we will learn about Houdini RBD Bullet solver for creating rigid body simulation, creating destruction simulation, fracturing the geometry.And then we learn about vellum solver for creating soft body simulation. And we will finish this course off with flip fluids how to create both large and small scale fluid simulations. We will learn about flip viscosity to create viscous fluids. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering. Some key topics we'll cover include:Introduction & BasicsNavigating the sceneOverview of Houdini contextsBuilding a SceneImporting geometryAssigning materialsLighting and renderingHoudini SOP ContextGeometry grouping techniquesGeometry attributes & transferringDriving extrusion from attributesCopying & InstancingOrienting instance geometryInstance attributesCopying multiple geometriesVEX & VOPsWorking with VOPsWriting VEX codeUnderstanding data types, parameters, and channelsVolumes & SimulationsCreating procedural skyscape & hero cloudsSmoke & pyro solver for fire/explosion simulationsRendering with ACES color spaceParticles & POP GrainsParticle simulation & forcesCreating sand and snow simulationsRigid Body Dynamics (RBD) & Vellum SolverBullet solver for rigid body/destruction simulationsFracturing geometrySoft body simulations with VellumFlip Fluids & RenderingLarge and small-scale fluid simulationsFlip viscosity for viscous fluidsImporting geometry in Solaris for renderingRendering with Karma XPU

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