Horse modelling in Modo 3D

所在平台: Udemy

课程主页: https://www.udemy.com/course/horse-modelling-in-modo-3d/

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课程简介

**课程名称:** Modo 3D 马匹建模 **课程概述:** 这是一门面向中级 Modo 用户的综合性课程,旨在教授如何使用专业的 3D 建模软件 Modo(Foundry)创建一匹 3D 马匹。 **课程内容:** * **参考图导入与管理:** 学习如何导入参考图片,并使用 PureRef 等外部应用程序进行更精细的参考图管理。 * **基础箱式建模:** 掌握箱式建模的基础技巧,创建基础模型网格。 * **雕刻与模型优化:** 将基础模型进行雕刻,并在雕刻过程中不断优化,最终将其转换为常规网格模型。 * **UV 展开与编辑:** 学习基础的 UV 展开(UV 映射),调整 UV 地图,并学习如何查找和修复 UV 错误。 * **毛发与皮毛制作:** 深入学习毛发和皮毛材质,以及用于雕刻毛发的工具。课程将讨论多种创建和放置毛发的方法,包括导出到游戏引擎的方法。 * **法线贴图烘焙:** 学习法线贴图烘焙的详细过程,包括常见的陷阱和解决方法。 * **颜色管理与 AO 烘焙:** 学习烘焙地图的基础颜色管理,并烘焙环境光遮蔽(Ambient Occlusion)贴图。 * **PBR 贴图绘制与导出:** 学习使用 Modo 的基础绘画工具创建 PBR 贴图,并调整设置,以便将低多边形模型导出到 Unity 等游戏引擎。 **先修要求:** 建议初学者先观看作者之前的课程“3D 建模 – Modo 建模指南”,尽管该课程略有陈旧,但大部分工具的使用方法仍然适用。 **适用软件版本:** 本课程使用 Modo 12 进行教学。

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课程详情

This is a huge course, for intermediate Modo users that will learn you how to create a 3D horse, using the professional 3D modelling application Modo (Foundry).If you are new to Modo, it would be best to watch my previous course (3d modelling - a Modo modelling guide) before enrolling to this course. The previous course is a bit outdated, but most of the tools still function the same way.This course has been made with Modo 12.In this course you will learn a lot. You will learn how to import reference images. You will also learn how to use an external application called PureRef for using even more reference images. Then you will learn the basics of box modelling. And with a basic mesh created, you will sculpt it, refine your sculpt during the sculpting process and convert it to a regular mesh. Next you will learn how to do a basic unwrap of your model (uv-mapping), adjust your UV-map and find/fix errors. I will lead you through the hair and fur materials and how to use the tools for sculpting the hair. Many methods for creating and placing fur will be discussed, including a method of exporting them to a game engine. You will learn in depth about normal map baking. Including most of the pitfalls and how to fix things, if they don't work. You will learn the basics of colormanagement for baking maps. And bake an ambient occlusion map. Finally you will learn how to use the (very basic) painting tools in Modo, to create pbr maps and change the settings in Modo to export your low-poly model to for example Unity game engine.

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