Unity Hyper Casual Game - Exploring Hexa Sort Mechanics

所在平台: Udemy

课程主页: https://www.udemy.com/course/hexastack/

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课程简介

**课程名称:** Unity 超休闲游戏 - 探索 Hexa Sort 机制 **课程概述:** 本课程将带领您重现备受欢迎的超休闲手机游戏 Hexa Sort 中的各种核心机制和视觉效果。您将从使用 Unity 的 Grid 组件创建六边形网格开始,这将比自行开发系统更为便捷。在掌握了基础知识后,我们将进一步学习程序化生成六边形网格,并学会如何编辑这些网格来构建关卡,并提供快速创建关卡的方法。 接着,课程将重点讲解如何在网格中生成和控制六边形堆栈。您将学会如何将这些堆栈吸附到网格上,并在合适的时候将它们合并。其中最核心和具挑战性的部分将是合并机制的实现,您将学习如何迭代处理在上次合并中更新过的所有单元格。 此外,课程还将包含关于主菜单着色器的讲解,以增加游戏的吸引力。如果您希望深入了解 Hexa Sort 游戏中更多的隐藏技巧,也欢迎您提出反馈。 **前提条件:** 本课程并非面向初学者,您需要具备一定的 Unity 和 C# 基础知识。熟悉循环、协程和 Action 会对学习更有帮助。

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Hey Friend!In this course, you will learn how to recreate various mechanics and effects from Hexa Sort, a famous and trending hypercasual mobile game.We will start by creating a Hexagonal Grid using Unity's Grid Component. (Way simpler than creating our own system)After you've clearly understood how this works, we will tackle Procedural Hexagonal Grid Creation, the basics actually.We want to create a symmetrical hexagonal grid that we can then edit to Create Levels.You will also learn how to create levels, the quick way.After creating our grid, we will tackle Spawning Hexagon Stacks and controlling them.We will learn how to Snap Those Stacks on the grid and Merge everything when it makes sense.The trickiest part of the system is, you guessed it, the Merging Mechanic. We need to Iterate over Every Cell that has been updated during the previous merge.It might sound weird, but you'll know how to do that after completing the course!I'm also going to include some lectures on the Shader in the Main Menu, because that's something I find cool.And if you want me to Explore More Hidden Gems of this game, please let me know!Ready to jump in? Enroll now!Disclaimer: This is not a beginner course, you need to have some basic Unity & C# knowledge before starting this course.It's best if you know about loops, coroutines & actions.

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