|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/hero-3d-asset-creation-in-depth-tutorial-course/
课程评论:没有评论
**课程名称:** Hero 3D Asset Creation - In-Depth Tutorial Course (英雄3D资产创作——深度教程课程) **课程概述:** 本课程旨在教授学员如何像专业的游戏道具艺术家一样,创建高品质的游戏“英雄”级资产。课程将涵盖从高模建模、低模建模、UV展开、快速布尔运算创建、纹理烘焙、材质绘制到最终渲染的全流程。 **主要工具:** * **建模与UV展开:** Blender (主要), Zbrush (少量辅助) * **材质绘制:** Substance Painter * **最终渲染:** Marmoset Toolbag 4 **课程内容亮点:** * **11+小时**的深度教学内容,全程可跟随操作。 * 部分重复性任务会加速处理(Time-lapse),其余操作均为实时演示。 * 详细讲解每个创作环节,确保学员理解技术细节。 * 课程从Blender的低模建模开始,接着在Zbrush中进行高模的布尔运算清理。 * 随后进行UV展开及场景准备,在Marmoset Toolbag 4中进行烘焙。 * 接着在Substance Painter中完成最终的材质绘制。 * 最后在Marmoset Toolbag 4中进行最终的渲染输出。 **技能要求:** * 适合对Blender, Substance Painter, Zbrush, and Marmoset Toolbag 3/4有一定基础的学员。 * 虽然课程会详细讲解,但建议初学者先观看Blender和Substance Painter的基础入门教程。 **讲师简介:** Emiel Sleegers,一位在AAA游戏行业工作的资深环境艺术家。他曾参与《全境封锁2》及DLC(Ubisoft)、《极限竞速:地平线3》(Playground Games)等项目,并作为自由职业者参与多个环境艺术和材质艺术项目。 **重要提示:** 由于平台限制,本课程不附带源文件或额外内容。如需源文件和加速镜头以外的完整素材,请在ArtStation、Gumroad或FlippedNormals等平台查找。
Hero Asset Creation - In-Depth Tutorial CourseLearn how a professional prop artist works when creating hero props for games. You'll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, quick boolean creation, Texture Baking, Texturing, Rendering - and much more!BLENDER, PAINTER AND MARMOSET TOOLBAGAll the modeling and UV mapping are done in Blender and a very small part in Zbrush, Texturing will be done using Substance painter, and the final rendering will be done within marmoset toolbag 4.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers11+ HOURS!This course contains over 11+ hours of content - You can follow along with every single step - The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. -We will start doing the low poly modeling in Blender, then we will move on to the high poly where we will use Zbrush to clean up our booleans. After that, we will be doing our UV Unwrapping and prepare our scene for baking. We will be doing our baking inside of Marmoset Toolbag 4, upon which we will move to Substance Painter where we will create our final texture. And finally, we will render our end result back again in Marmoset Toolbag 4. Everything in this tutorial course will be explained in detail.SKILL LEVELThis game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Zbrush, and Marmoset Toolbag 3/4- Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)TOOLS USEDBlender 2.8+Marmoset Toolbag 4Substance PainterZbrushYOUR INSTRUCTOREmiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He's worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.SOURCE FILESPlease note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals