Hard Surface Vehicle 3D Modeling in Maya

所在平台: Udemy

课程主页: https://www.udemy.com/course/hard-surface-vehicle-modeling-in-maya/

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课程简介

**硬表面载具3D建模(Maya)课程总结** 本课程是一门时长 11 小时 40 分钟的 Maya 教程,专注于讲解如何从零开始一步步建模一辆写实的摩托车,旨在帮助学习者将硬表面建模技能提升到新的水平。 **课程内容与亮点:** * **高级参考技术:** 学习如何利用 Sketchfab 等平台进行高级参考设置。 * **核心建模技巧:** 掌握Circularize(圆形化)、Lattice Deformer(晶格变形器)、Append to Polygon(追加到多边形)、Quad Draw(四边形绘制)、Bevel(斜角)、Snap Together(吸附结合)、Extruding Along a Curve(沿曲线挤出)、Animation Snapshot(动画快照)、Importing Vector Art(导入矢量图)等大量实用建模工具和技术。 * **全程演示:** 课程包含 57 个视频教程,平均每个视频约 10 分钟,全程展示摩托车的完整建模过程。 * **灵活学习方式:** 学习者可以按顺序观看全部内容,也可以根据需要选择任何一个课程单元,以便学习特定工具或技术。 * **项目文件支持:** 提供项目文件,方便学习者跟随练习。 * **Maya 基础要求:** 假设学习者已了解 Maya 软件的基本操作界面。 * **系列课程构成:** 本课程是“Maya 高级硬表面载具创建系列”的一部分,该系列将涵盖从建模、UV 展开、颜色 ID 创建,到 Substance 材质制作以及渲染和灯光设置的全流程。本课程可以独立学习,也可以作为整个系列的起点。 **技术要求:** * 需要 Maya 2020 或更高版本。 **总而言之,这是一门内容丰富、技巧性强的硬表面建模课程,非常适合希望在载具建模领域深入发展的 Maya 用户。**

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课程详情

Hard Surface Vehicle Modeling - Maya Tutorial[11hr 40min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. Start by learning advanced reference techniques using Sketchfab. Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video. Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way. This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.Files: All files need Maya 2020 or newer to openVideo TutorialsThere are 57 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique. This is part of the Creating Advanced Hard Surface Vehicles in Maya Series: The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.

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