Hard Surface Character Sculpting in ZBrush

所在平台: Udemy

课程主页: https://www.udemy.com/course/hard-surface-character-sculpting-in-zbrush/

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课程简介

课程名称:ZBrush中的硬表面角色雕刻 课程概述: 想提升你的硬表面角色雕刻技能,并创造出令人惊叹的机器人或科幻角色吗?如果是的话,这门课非常适合你!欢迎加入Nexttut教育的ZBrush硬表面角色雕刻课程。 讲师介绍: 我是Richie Jon Mason,一名自学成才的3D艺术家。过去曾为《3D艺术家》和《3D世界》杂志工作,还曾在日产汽车公司担任3D艺术家,目前在Guerilla Games任职,并专注于3D打印和游戏设计。 课程目标: 课程结束时,你将能够自信地使用ZBrush和Keyshot雕刻硬表面角色,掌握从零开始创建硬表面角色的技巧,并应用这些技术制作自己的模型! 课程内容: - 编辑现有的ZBrush网格以满足需求 - 雕刻角色的整体形状 - 添加内铠甲 - 处理关节部位的织物 - 创建外部铠甲 - 使用变换工具修改整体形状 - 角色的姿势调整 - 准备模型以导出到Keyshot - 在Keyshot中渲染,最后将文件导入Photoshop进行后期合成 我们将首先浏览ZBrush以寻找合适的基础网格,粗略雕刻面板位置。随后,我们将单独制作每个部分的铠甲和织物,满意后再开始创建武器,最后准备模型以便在Keyshot中使用。我们会添加材料,调整最佳渲染设置,然后将最终图片导入Photoshop进行合成。 目标学员: 这门课程专为中级ZBrush用户设计,但任何人都可以下载ZBrush和Keyshot,利用内置功能开始创作。课程采用完全逐步的教学方式,无加速,无跳跃。 现在就注册课程,开始创造你的硬表面角色模型吧!

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课程详情

Do you want to improve your hard surface character sculpting skill and create awesome looking robots or scifi characters ?Well if so this course is definitely for you!Welcome to Nexttut educations hard surface character sculpting in Zbrush course.INSTRUCTOR: My name is Richie Jon mason. I am a self taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games. Currently working on 3D print and game design with DragonpunkGOAL OF THE COURSE: At the end of the course , you will be able sculpt hard surface characters using zbrush and keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models!YOU WILL LEARN:Taking an existing Zbrush mesh and editing it to suit our needsSculpt overall shape of our characterAdding under ArmorWorking with fabrics for jointsCreating outer ArmorUsing transpose to change overall shapePosing The characterGetting it ready to send to KeyshotAnd rendering in keyshot then bringing the files into PhotoshopFirst we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements. We'll go over each piece individually creating Armor and fabrics, once we're happy with that we'll move over and start creating the weapons and then before moving to keyshot we will go though the model and prepare it ready for keyshot.Once we have it into keyshot we will start adding materials and find the best render settings then move the images into Photoshop for our final composite imageIDEAL STUDENTS: I made this course for intermediate Zbrush users but any one can download zbrush and keyshot and just start creating with only what Zbrush comes with. All default settings all real time no speed ups no skipping. Completely step by step.So enrol now and start creating Hard surface character model today.

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