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所在平台: Udemy |
课程主页: https://www.udemy.com/course/hard-surface-character-creation/
课程评论:没有评论
课程名称:Zbrush中的硬表面角色创作 概述:本课程的讲师是皮埃尔·罗杰斯,他是一位自由艺术家,在硬表面角色设计方面拥有多年的经验。除了在3D程序中创作独特而惊人的硬表面艺术作品外,他还喜欢手工绘制投掷板来赚钱。皮埃尔小时候曾梦想成为厨师,但后来对视频游戏产生了兴趣,并接受了表兄的漫画和绘画影响。他的3D/CG作品曾刊登在《3D Creative Magazine》、《3D Artist Magazine》、《CGTuts+》、《Digital Tutors》和Pluralsight等多个杂志中。他对刚入行的艺术家建议要不停学习和挑战自我,坚信艺术的基础知识学习极为重要,同时也理解休息和生活的价值,认为艺术反映生活,因此在艺术项目之间应多“生活”以丰富创作灵感。值得一提的是,皮埃尔还有一只从七年级开始养的小乌龟,目前已经22岁了! 课程内容:在本课程中,我们将探讨使用Zbrush进行硬表面角色创作。所涵盖的内容可用于3D打印、概念艺术以及游戏和动画资产的贴图生成。课程中我们将雕刻、切割和打磨超过3000万多边形,探索许多新旧技术和功能。涉及的主题包括硬表面雕刻所需的各种画笔和工具、将动态网格模型重建为细分级别、应用和编辑材料、人物摆姿、灯光与渲染,以及Photoshop中的渲染合成。通过这门课程,你将掌握创建专业硬表面角色的技能,为你的作品集增添一份亮丽的作品。
Instructor InfoPierre Rogers is a freelance artist with years of experience in hardsurface character design. When he is not in a 3d program creating unique and amazing hardsurface artwork, he is having fun making money hand painting bag toss boards. As a young child, he wanted to be a chef, but then got into video games and adopted his cousins' interests in comics and drawing. Most of his 3D/CG work has been featured in courses, lesson articles and reviews he had made for 3D Creative Magazine, 3D Artist Magazine, CGTuts+, Digital Tutors and Pluralsight. The advice he gives artists that are just starting out and want to make it in the 3d industry is to continue to learn and challenge yourself. He believes in hardcore studying of the art fundamentals, but also understands the importance of taking breaks, watching a movie, hanging with friends because he believes that art imitates life and so one must do some ‘living' between art projects for the sake of one's art. A very interesting fact about Pierre is he still has his pet turtle from 7th grade so the turtle is over 22 years old now! Course Info In this course, we will explore hard surface character creation with Zbrush. The material covered can be used within workflow for 3D print, concept art, as well as map generation for games and animation assets. Throughout the journey, we will sculpt, slice, and polish over 30 million polygons exploring many new and old techniques and features. Some of the topics covered are various brushes and tools essential to hardsurface sculpting, rebuilding dynamesh models into subdivision levels, applying and editing materials, posing, light and rendering, as well as photoshop render compositing. By the end of the course, you should have the skills to create a professional looking hardsurface character to add to your portfolio.