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所在平台: Udemy |
课程主页: https://www.udemy.com/course/hands-on-threejs-3d-web-visualisations/
课程评论:没有评论
课程名称:实用的 Three.js 3D 网络可视化 课程概述: Three.js 是最受欢迎的 JavaScript 库,用于在网上展示 3D 内容,使您能够在浏览器甚至智能手机上展示令人惊叹的模型、游戏、音乐视频以及科学/数据可视化。本课程以 3D 的基础知识为起点,介绍一些基本示例,帮助您快速掌握 Three.js 的重要特性。您将学习如何快速创建场景、摄像机和渲染器,并如何使用库中包含的几何体原语添加网格。此外,课程将探讨一些常见的开发者问题的排查步骤。您还将学习库中复杂的动画系统。课程最后将介绍后期处理技术,即为渲染的场景添加滤镜,以及 GLSL,这是库中所有材质使用的着色语言。您将发现使用 GLSL 创建材质比您想象的要简单得多。 学习成果: 通过本课程的学习,您将能够迅速为 3D 场景添加高级功能,改善用户交互体验,并使场景看起来更加惊艳。 关于作者: Nik Lever 于1980年开始工作,最初是一名卡通动画师。1982年购买 Sinclair ZX81 开始转向全职程序员的角色。在此期间,他开发了多个游戏,并逐渐将编程作为爱好。九十年代,随着 PC 的普及,他创建了精灵库 ActiveX 控件,并撰写了第一本旨在帮助设计师学习编程的书。近年来,Nik 的游戏开发主要使用 HTML5 和 Canvas,结合自定义代码和各种库。他的公司已经为 BBC、强生、德勤、玛氏公司等多家知名企业开发在线内容,并获得了多个奖项,包括两次 BAFTA 提名。为了培养新一代开发者,他还成立了一个针对 9-13 岁儿童的编程俱乐部,并在 Udemy 上开发了一系列课程。
Three.js is the most popular JavaScript library for displaying 3D content on the web, giving you the power to display incredible models, games, music videos, and scientific/data visualizations in your browser and even on your smartphone!This course begins with a 3D beginner-level primer to 3D concepts and some basic examples to get you started with the most important features that Three.js has to offer. You'll learn how to quickly create a scene, camera, and renderer and how to add meshes using the Geometry primitives included with the library. You'll explore troubleshooting steps that will focus on some of the common pitfalls developers face. You'll learn the very sophisticated animation system included with the library. The course concludes by introducing post-processing, essentially adding filters to your rendered scene, and GLSL, the shading language that is used by all materials included with the library. You'll see how creating your materials is easier than you'd imagine using GLSL.By the end of this course, you'll be able to quickly add advanced features to your 3D scenes, improve the way users interact with them, and make them look stunning.About the AuthorNik Lever started work in 1980 as a cartoon animator. Buying a Sinclair ZX81 in 1982 was the start of a migration to a role as a full-time programmer. The ZX81 was quickly swapped for the Sinclair Spectrum; a Z80 processor and a massive 48K of RAM made this a much better computer on which to develop games and he developed games using Sinclair Basic and then Z80 Assembler. The Spectrum was swapped for a Commodore Amiga and Nik developed more games in the shareware market, moving on to use C. At this stage, programming was essentially a hobby. Paid work was still animated TV commercials.Nik finally bought a PC in the early nineties, created a sprite library ActiveX control, and authored his first book, aimed at getting designers into programming. In the mid-nineties along came Flash and the company he was now running, Catalyst Pictures, became known for creating games.Since then, the majority of his working life has been devoted to creating games, first in Flash and then Director, as Director published the first widely available 3D library that would run in a browser using a plugin.In recent years, his game development has involved using HTML5 and Canvas to create 2D and 3D games using both custom code and various libraries. His preference is to use the latest version of Adobe Flash, now called Animate, which exports to JavaScript via the Createjs library and uses the THREE.js WebGL library.Nik has developed online content for the BBC, Johnson and Johnson, Deloitte, Mars Corporation, and many other blue-chip clients. The company he's run for over 30 years has won several awards and has been nominated for a BAFTA twice, the UK equivalent to the Oscar.Over the last 20 years, he has been struck by just how difficult it has been to get good developers and has decided to do something about this rather than just complain. He runs a CodeClub for 9-13-year-old kids and has developed several courses for Udemy in the hope of inspiring and educating new developers.