|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/godot-ui/
课程评论:没有评论
课程名称:掌握Godot UI:使用控制节点自定义界面 课程概述:您是否准备好开始在Godot游戏引擎中构建您的第一个游戏?您是否在使用Godot的图形用户界面(GUI)控制节点时遇到困难?或者您想挑战自己,在一个场景中仅使用控制节点构建整款游戏?本课程将带您深入探索Godot GUI控制节点的各种功能,通过从零开始构建一款完整的游戏来实现。这一项目建议您自行设计游戏,要求游戏仅有一个场景,并且只使用GUI控制节点。 课程内容将从构建标题屏幕开始,包括标题、背景图片、开始按钮和社交媒体链接,探索每种节点类型可用的多种选项。接着转向主游戏,添加菜单栏,提供多种样式的菜单选项,包括图标、快捷键和子菜单。您还将学习编写脚本,以创造和管理玩家数据及设置,使用Godot的原生脚本语言GDScript。随着课程的深入,您将开发特定于设计的游戏机制,并详细探讨Godot的其他GUI控制节点,以便将它们应用于您的项目。如果您遇到困难,我们的Discord服务器上有其他学员、爱好者和专业游戏开发者可以帮助您。点击我教师资料中的网站链接加入我们!
Are you ready to start building your very first game in the Godot game engine?Do you struggle to use Godot's Graphical User Interface (GUI) Control nodes?Or do you want to test your skills and challenge yourself to build an entire game in a single scene using only Control nodes?In this course we will explore everything the Godot GUI Control nodes have to offer by building a complete game from scratch. It is recommended that you design your own game for this project; your game must have only 1 scene and only use GUI Control nodes. We'll start with building a title screen; containing a title, a background image, a start button, and social media links, exploring the wide variety of options that are available for each node type. Then transitioning to the main game, adding a menu bar; with plenty of different styles of menu options, including icons, shortcut keys, submenus. Writing scripts that can create and manage player data and settings in Godot's native scripting language; GDScript. Moving on with developing game mechanics specific to my design, we will explore the remainder of Godot's GUI Control Nodes in detail as we go so you can figure out how to apply them to your project.If you get stuck, our discord server is full of other students, hobbyists and professional game developers who can help you out. Click on the website link in my teacher profile to join!