Geometry Nodes For Blender 4.4

所在平台: Udemy

课程主页: https://www.udemy.com/course/geometry-nodes-for-blender/

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课程名称:Blender 4.4 的几何节点 课程概述: 本课程专为初学者设计,全面更新至 Blender 4.4。几何节点是 Blender 中最强大的系统之一,是一种视觉脚本工具,为程序建模、动画、散布等打开了大门。尽管它灵活多变,但初学者常常不知道从何开始。该课程由 Erin Woodford 编写,Mike Bridges 主讲,引领您进入 Blender 4.4 的几何节点世界。课程从简单的散布系统开始,逐步增强知识,涵盖从位移和实例化到动画和广告牌的所有内容。课程结束时,您将创建一个完整的动画场景,所有内容都构建在一个节点树内。无论您是希望制作更智能场景的艺术家,还是希望探索程序化工作流程的好奇初学者,本课程都将为您打下坚实的基础。 您将学习到: - Blender 几何节点系统的核心原理 - 如何导航节点图、电子表格编辑器和快捷键 - 清晰理解字段系统及数据如何在节点间流动 - 如何进行程序建模、应用材料和位移几何 - 如何散布集合、使用顶点组和实例化资产 - 使用风、噪声和样条动画场景的技术 - 如何使用节点,如射线投射、属性统计和几何临近 - 如何设置程序广告牌和循环动画 在整个课程中,您将完成小而集中的练习,然后再进行一个完整的场景创作——一个带有树木、风和鸟类的动画林地,所有内容均为程序生成。 讲师介绍: Mike Bridges 自2014年以来一直专业教授 Blender,帮助数万名学生在 3D 领域建立信心。他是 Canopy Games 的联合创始人,专注于低多边形建模、涂鸦铅笔和几何节点等主题的深入课程。他的教学风格清晰且结构化,使复杂主题易于理解。 Erin Woodford 在 Blender 领域拥有超过 12 年的经验,在大学期间开始了作为 3D 艺术家和教育者的职业生涯。他们的工作涉及风格化动画、逼真可视化和程序化技术,但最为人知的是将 Blender 的高级系统分解为清晰可用的工作流程的能力。 准备好开始了吗? 加入课程,构建您的第一个程序场景,发现 Blender 4.4 中几何节点的强大功能。不要忘了加入我们的 Facebook 群组和 Discord 服务器,与他人分享您的作品并获得学习支持。

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课程详情

Geometry Nodes for BeginnersNow fully updated for Blender 4.4Geometry Nodes is one of Blender's most powerful systems - a visual scripting tool that opens the door to procedural modelling, animation, scattering, and much more. But with all its flexibility, it can be hard to know where to begin.This newly remastered course, written by Erin Woodford and presented by Mike Bridges, introduces you to the world of Geometry Nodes using Blender 4.4. You'll start with a simple scatter system and build your knowledge step-by-step, covering everything from displacement and instancing to animation and billboards. By the end, you'll create an entire animated scene - all built within a single node tree.Whether you're an artist looking to make smarter scenes or a curious beginner diving into procedural workflows, this course gives you the solid grounding you need.What You'll LearnThe core principles of Blender's Geometry Nodes systemHow to navigate the node graph, spreadsheet editor, and key shortcutsA clear understanding of the fields system and how data flows through nodesHow to procedurally model, apply materials, and displace geometryHow to scatter collections, use vertex groups, and instance assetsTechniques for animating scenes with wind, noise, and splinesHow to use nodes like Ray Cast, Attribute Statistic, and Geometry ProximityHow to set up procedural billboards and loop animationsThroughout the course, you'll complete small, focused exercises before working on a full scene - an animated glade complete with trees, wind, and birds - all built procedurally.Meet Your InstructorsMike Bridges has been teaching Blender professionally since 2014 and has helped tens of thousands of students get confident in 3D. He's the co-founder of Canopy Games, where he builds in-depth courses on topics including low-poly modelling, grease pencil, and of course, Geometry Nodes. His clear, structured teaching style makes even complex topics approachable.Erin Woodford has over 12 years of Blender experience and began their career as a 3D artist and educator while still in university. Their work spans stylised animation, photoreal visualisation, and procedural techniques - but they're best known for their ability to break down Blender's more advanced systems into clear, usable workflows.Ready to Get Started?Join the course, build your first procedural scene, and discover the power of Geometry Nodes in Blender 4.4. Don't forget to hop into our Facebook group and Discord server to share your work and get support as you learn.

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