Creating games without code! The Astro Galaxy Game Room

所在平台: Udemy

课程主页: https://www.udemy.com/course/gameswithoutcode-thegameroom/

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课程名称:无需编码创造游戏!天文银河游戏室 概述:游戏开发者共和国激动地宣布推出全新课程《天文银河游戏室》!该系列课程旨在帮助您掌握光照和使用Unity的各种渲染管线,同时教您如何在不编写代码的情况下使用BOLT创建游戏及游戏机制。在本课程中,您不仅将创造一个互动的3D环境,配备有多个频道的功能电视和可玩的类NES游戏主机,还将开发一款名为Astro Galaxy的顶视角2D太空射击游戏。 众所周知,编程是游戏开发中不可或缺的一部分,因此,学习编码对希望开发游戏的人来说总是一个巨大的挑战。然而,随着BOLT成为免费的Unity官方插件,创建美丽、有趣且吸引人的游戏变得空前简单。无论您是艺术家、设计师还是程序员,本课程提供超过17小时的视频课程、90多个预制件、100多种独特纹理图、150多个精灵和UI元素、20个LUT颜色查找表、HDRI图像和材料,旨在为您提供将游戏从构思转变为可玩现实所需的知识和技巧。 在本课程的四个章节中,您将学习到: 1. 如何在Unity的默认传统渲染管线和通用可编程渲染管线中正确创建和设置光源、材质和后期处理效果,以及如何使用Unity的粒子系统创建灯光光束和灰尘特效。 2. BOLT的基础知识,如节点、事件和过渡,以及流机器和状态机器的使用。 3. BOLT中的各种变量类型,以及如何安装和集成Unity包(如Cinemachine)和第三方脚本及插件(如DOTween)到BOLT中。 4. 如何使用可视化脚本创建环境中的游戏机制和动态元素,例如可切换的灯光、动态布料效果、具有多个频道的电视以及可玩的复古任天堂游戏系统。 在最后一章中,利用BOLT,我们将学习设计和创建游戏机制,如无尽滚动的视差背景、菜单和UI元素的创建及控制、玩家和敌人的移动、健康与升级机制、射弹和角色生成,以及2D精灵的创建与动画控制等。 通过本课程的学习,您将不仅创建一个优化、美观并且完全照明的3D互动游戏环境和场景,还将理解如何实现和扩展所学工具和技术,能够将其应用到您独特的项目或游戏中。 加入我们,一起在这一步一步的指南中掌握Unity的光照技巧,并使用BOLT创建无需编码的游戏。在您开发这一互动游戏环境、场景、菜单及游戏的过程中,我们将解释逻辑、概念、工具和技术。 始终记住,别只是玩,创造!

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Game Developers Republic is excited to announce, The Astro Galaxy Game Room! A brand new course & series, created to not only help you learn & master lighting, & using unity's various Render pipelines, but also teach you how to create games & game mechanics, without writing a line of code using BOLT. In this course you'll not only create an interactive 3d environment, with a functional tv with multiple channels & a playable NES like game console, but also Astro Galaxy, a top down 2d space shooter.However, as most of us know, programming is a huge part of any games development. So it should come to no surprise that for many of us, learning how to write code was always a huge hurdle to overcome if you wanted to develop games.But with Bolt now free, & officially a part of unity, creating beautiful, engaging, captivating, & fun games has never been easier.So weather you an artists, designers, or programmer, with over 17 hours of video lessons, over 90 prefabs, over 100 unique texture maps, over 150 sprite & UI elements, 20 LUT color look up tabs, & HDRI images & materials, the Astor galaxy game room - Mastering Unity Lighting, Render Pipelines, & BOLT, course was designed to give you the knowledge, techniques, & the game asset, you need, to take your game from an idea, to a playable reality.During the 4 chapters of this course, you will learn:How to properly create & set up lights, materials, & post processing effects in both Unity's default legacy render pipeline, & the Universal scriptable render pipeline. As well as how to use unity's particle systems to create effects such as light shafts & dust particles.Bolt basics, such as, nodes, events, and transitions.How & when to use flow machines & state machines.Bolt's various variable types.How to install & integrate unity packages such as cinemachine into Bolt.How to install & integrate 3rd party scripts & plugins such as dotween into bolt.& how to install & integrate custom scripts & classes into bolt.We'll then learn how to set up & use visual scripting to create game mechanics & dynamic elements in the environment, such asTogglable lightsDynamic cloth effectsA tv with multiple channels& a playable retro nintendo like game systemWith the experience of having created & setup, both basic & advanced game mechanics in Bolt. In the final chapter of the course, using Bolt we'll learn to design & create game mechanics such as:Creating an endlessly scrolling parallax backgroundCreating Menus & UI elementsControlling Menus & UI elements through BOLTPlayer movementEnemy movementCreating & incorporating player & enemy health & upgrade mechanicsProjectile spawningPlayer & Enemy spawningCreating & animating 2d spritesControlling animations through Bolt& much, much, moreSo by the end of this course, you'll not only have created an optimized, beautiful fully lit 3d interactive game environment & scene, with a functional TV & functional retro NES Nintendo like game console, title screen, & menu, but you'll also have the understanding of how to implement and expand upon the tools & techniques you've learned, with the ability to utilize & implement them into your own unique projects or games.So join us, in this step by step guide to mastering lighting in Unity & creating games without code with Bolt, as we teach you, explaining the logic, concepts, tools, & techniques, as you develop this interactive game environment, scene, menus, & game, from start to finish.And always remember, DON'T JUST PLAY.CREATE!

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