|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/gamephysics/
课程评论:没有评论
课程名称:游戏物理 - 在Unity中引入重力与旋转 课程概述:本迷你课程旨在教你构建自己的游戏物理引擎。通过学习,您将掌握将物理理论转换为实际游戏代码的技能,增强自信心。本课程将以Unity 3D免费版作为示例游戏引擎进行教学。上课前,建议您具备一定的Unity 3D和C#的经验。如果没有,建议您先学习完整的Unity开发课程。 课程目的:了解游戏物理的基本原理,实践创建自己的物理组件,提升对牛顿运动定律的了解。 注意:此课程目前不再积极维护,但如果未来有更新内容,已报名的学生将获得相关更新。 课程附加价值:课程还提供一个免费的社区平台,学员可以在此分享游戏和3D模型,互动交流。期待您的参与!
Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code. I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don't then check out my Complete Unity Developer course. Why would you take this course? To understand game physics better. Practice creating your own physics components. Improve your knowledge of Newtons Laws of Motion. Note: We are no longer actively supporting this course, however if we do revisit this subject in the future then students on this course will get the updated content. Access to this course does come with an optional, free community site where you can share games and 3D models, as well as connect with other students. See you in there!