Game Music Composition: Make Music For Games From Scratch

所在平台: Udemy

课程主页: https://www.udemy.com/course/gamemusiccourse/

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课程名称:游戏音乐创作:从零开始为游戏作曲 课程概述:这是全球首个全面在线课程,专注于视频游戏音乐创作,不需高额学费。作为学习游戏音乐创作这门复杂且常被忽视艺术的先行者之一,您将获得无价的知识和技能。这个课程是我当初希望能拥有的,而目前市场上尚无其他高性价比的完整课程。它旨在成为最佳课程,让您沉浸在游戏音乐创作的世界中,成为能够为各种类型游戏创作音乐的优秀视频游戏作曲家。 课程内容涵盖各类游戏音乐风格,包括角色扮演游戏的战斗主题、首领战斗主题、休闲手机游戏音乐、8位元游戏音乐、独立游戏和AAA级动态音乐,以及游戏角色主题等。无需先前的音乐知识,您将学习成功自信地为任何游戏创作和制作音乐所需的所有技能。从音乐理论、作曲技巧、数字音频工作站软件到音乐制作,甚至游戏引擎的音频中间件,您将掌握制作高质量游戏音乐所需的完整技能组合。 本课程以项目为基础,您将通过跟随讲师或自主创作,交互式地学习如何创作任何游戏音乐作品。几乎每节课都有一个挑战任务,旨在测试您的能力并巩固所学技巧。课程逐步引入音乐概念和理论,旨在确保您在音乐创作能力上建立信心。课程的深度不仅限于入门知识,还涵盖了专业游戏作曲家所知的高级主题,如音频通道、计算机芯片等,探索游戏音乐的技术细节。这不仅是一个作曲课程,还是一个全面的音乐制作课程,涵盖从创意开发、作曲到混音和母带处理的整个音乐制作流程。 课程将使用多种软件工具,包括: - FL Studio:为初学者提供使用这一流行数字音频工作站程序的基础,进阶学员可使用自己偏好的DAW。 - FMOD:学习如何有效地将该音频中间件与游戏引擎结合使用,并掌握两种必要的FMOD技巧。 - Unity 5:学习如何使用Unity游戏引擎与音频中间件,创建一个完整的游戏场景,包含自适应/动态音乐,完全从零开始。 - Audacity:学习如何使用这款免费开源的音频编辑器,让您的音乐更加完善。 现在就开始吧,您会惊喜地发现,成为一名称职的游戏音乐作曲家是多么迅速而简单。

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课程详情

The world's first comprehensive online course on Video Game Music Composing that doesn't cost thousands of dollars. Be one of the first to study the complex and often forgotten art of game music composition. This is the course I wish I had when I started out, and currently, there is still no complete course in game composing for this price. This course is the first and aims to be the absolute BEST. Immerse yourself in the world of game music composing. Emerge a competent video game composer and be confident in your ability to make music for any and every type of game. Every Game Type: Role-playing game battle themes, boss battle themes, casual mobile/smartphone game music, 8-bit chiptunes, indie and triple A adaptive and dynamic music, game character themes - this course covers it all. All with no prior music knowledge required. Learn all the skills you need to successfully and confidently compose and produce music for any game. From music theory, composition techniques, digital audio workstation software, music production and even audio middleware for game engines, you will gather the entire skillset necessary to produce high quality video game music for any game project. In this project-based course, you will learn interactively by following the instructor or going on your own to create any game music piece you desire. Almost every lecture has a challenge task, designed to test your abilities and hammer home those techniques you just learned. Start simple. You won't be overwhelmed. Musical concepts and theory and production are gradually introduced to ensure you build confidence in your music-making abilities. Go in depth, learn the tricks of the trade. This is not just an introductory course, but delves deep into advanced topics only professional game composers know. Audio channels, computer chips and more, explore the technical aspects of game music. It's not just a composing course, it's an entire music production course. Learn the entire pipeline of music production, from idea development and composing, to mixing and mastering. We will use and cover many types of software: FL Studio: Complete beginners will learn how to use one of the most popular digital audio workstation programs. Advanced students can use their preferred DAWs. FMOD: Learn to use this audio middleware effectively with game engines, and learn the two must-know FMOD techniques. Unity 5: Learn to use the Unity Game Engine with audio middleware and set up a fully-functional game scene, complete with adaptive/dynamic music, made from scratch. Audacity: Learn how to use this free, open-source audio editor to add additional polish to your music. So let's dive right in, you will be surprised at how quick it is become a competent game music composer.

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