Game Audio 301: Sound & Music Implementation using Wwise

所在平台: Udemy

课程主页: https://www.udemy.com/course/gameaudio301/

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课程名称: Game Audio 301: 使用Wwise实现声音和音乐 课程概述: 你已经创作并制作了音乐,录制了对话,并创建了所有的音效 - 但如何将这些文件导入游戏,并按你的意愿使其发挥作用呢?在游戏音频领域,创建音频文件(如音效、音乐等)是一项过程,创建控制这些声音播放时机和方式的系统同样重要。游戏音频专业人士通常需要设计音频事件,而这些事件需要由技术音效设计师或开发团队中的程序员来编码,以适配Unreal、Unity或其他游戏引擎。 Wwise是业界领先的音频中间件应用之一,用于设计这些音频事件。它能够与Unreal、Unity及大多数其他可用的游戏引擎集成,为用户提供在游戏空间中实施所有音频的能力。学生将学习在Wwise中工作的基础知识、实施音频和音乐配乐的一般考虑因素以及可用的故障排除工具。在课程中,学生将为开源游戏Cube实施所有音频,并通过Wwise开发者Audiokinetic创建的教育资源进行学习。本课程旨在为音效设计师、作曲家、开发人员以及任何希望提升游戏音频技能的声音专业人士提供更全面的技能培训。

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So you've written and produced your music, recorded your dialogue and created all your sfx - but how do you get these files in your game and make them behave the way you want?In game audio, creating the audio files themselves (sfx, music, etc) is a process but so is creating the systems that govern how and when these sounds are played.Instead of putting audio on a timeline, game audio professionals are usually asked to design audio events which are then programmed by either a technical sound designer or programmer on the development team to work with Unreal, Unity or another game engine.Wwise is one of the leading applications of audio middleware used to design these audio events. Able to be integrated with Unreal, Unity and most other available game engines, it gives the user the ability to implement all audio in a game space.Students will learn the basics of working within Wwise, general considerations for implementing audio and a musical score as well as the available tools for troubleshooting.During the course, students will implement all audio for the open source game Cube while walking through the educational resources created by the developer of Wwise, Audiokinetic.This class is designed for sound designers, composers, developers, and anyone else experienced in sound who wants a more holistic game audio skill set.

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