|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/game-environment-design-unreal-engine/
课程评论:没有评论
课程名称:虚幻引擎游戏环境设计大师班 课程概述: 欢迎参加2020年的游戏环境大师班,课程专注于虚幻引擎4,旨在提升您的环境设计和艺术技能。课程内容包含专家见解、技术技巧和环境设计的秘密,全程共45小时,是您在其他地方无法获得的宝贵资源。 课程内容: 本课程将带领学员使用最先进的工具和资源创建专业的次世代游戏环境。以下是课程涵盖的一些主要内容: - 学习如何正确使用Megascans和虚幻引擎4创建光线追踪游戏环境 - 利用Megascans的平铺纹理创建模块化或定制元素,课程中将逐步制作约35-40个自定义模型 - 在虚幻引擎4中设置各种高级着色器 - 学习如何将环境的各个部分完美融合,创建无缝世界 - 正确使用和重用贴花 - 使用植物增强场景美观,并智能布局 - 使用Substance Painter创建窗户玻璃等材质的自定义遮罩 - 学习如何自定义Megascans的PBR纹理,以使其适应环境 - 通过关卡设计增强和传达故事性 - 做出假破坏资产,例如建筑和墙壁的废墟 - 使用虚幻引擎的蓝图系统创建支持实例和程序化网格的样条工具 - 确保所创建的蓝图工具可扩展且便于艺术家使用 - 涉及一些视觉特效及其着色器,使场景生动起来 - 学习如何美妙地照明场景并最佳呈现,同时优化光照、光线追踪和后期处理效果 - 以及更多内容 课程特点: 本课程适合中级游戏艺术家、关卡设计师、游戏开发者或设计师,并已具备艺术工具的基础。课程不面向初学者,您无需担心时间调快的片段或预先规划的课程段落,学员将实时跟随我的每一步,配合讲解。 适合人群: - 中级游戏艺术家 - 关卡设计师 - 游戏开发者 - Unreal Engine用户 - 希望学习游戏环境设计的中级艺术家
INTRODUCTION:Welcome to the Game Environment Masterclass 2020 with Unreal Engine 4! This course is packed with expert insight, technical skills, secret tips, and the black arts of environment design that will help you level up your environment design and art skills to a whole new level! All Packed into a compact 45 hours of content that would be impossible to get anywhere else.DESCRIPTION:In this course, we will create a professional, next-gen-game environment using state of the art tools and resourcesHere are few of the main points we'll cover in this course:- How to properly use Megascans and Unreal Engine 4 to create ray traced game environments- Use tiled textures from Megascans to create modular pieces or custom pieces. We will make around 35-40 custom pieces using 3Dsmax and I will show you how, step-by-step.- Setup a wide variety of advanced shaders in Unreal Engine 4- Learn how to make every portion of the environment blend together very well to create a single seamless world- How to properly use and reuse decals- Using foliage to enhance the scene look by placing them in a smart way.- Create custom masks for things like window glass using Substance Painter- Learn how to customise Megascans PBR textures to make them more usable and to suit your environment- How to enhance and carry out storytelling through your level design- How to fake destroyed assets such as ruins of buildings and walls- Use Unreal Engine's Blueprints system to create splines tools that support both instancing and procedural meshes.- Make sure the Blueprints tools we created are extensible and artist-friendly- We will cover a bit of VFX and their shaders to help bring the scene to life- Lighting is key to bring everything together and create truly beautiful worlds. You will learn how to beautifully light your scene and present it in the best possible way. You will also learn how to optimise lightning alongside ray tracing and post-process effects- AND MUCH, MUCH MORE.The best way to describe this course is: become a one-man army. It's not for beginners as I won't cover the basics but if you've got a handle on artist tools then get strapped-in for quite the ride! There are no time lapse sequences and no pre-planned segments. Students will be able to follow me live digging my way to the end. I'll be showing and explaining every little step along the way, allowing you to follow along in real-time or watch at your leisure.WHO THIS COURSE IS FOR:Intermediate game artists, level designers, game developers, or game designersUnreal Engine usersIntermediate artists who want to learn game environment design