Game Development: Stats and Skill Systems

所在平台: Udemy

课程主页: https://www.udemy.com/course/game-development-stats-and-skill-systems/

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**课程名称: 游戏开发:属性与技能系统** **课程概述:** 本课程深入探讨如何创建和平衡复杂的属性与技能系统,这在许多游戏中都至关重要且难以通用化。课程将引导您思考: * **属性选择:** 如何选择合适的属性,是沿用传统的力量、敏捷,还是设计类似《龙与地下城》或日式角色扮演游戏(JRPG)的属性系统? * **命中率计算:** 应该使用何种公式来计算命中率? * **技能设计:** 如何设计从基础的“火球术”到能够施加负面状态的技能? * **技能计算:** 如何让技能的计算既能利用智力,也能利用感知?如何灵活运用百分比进行计算? **课程内容:** 本课程将深入讲解属性系统的创建与平衡,讨论游戏设计决策及其后果。您将学习: 1. **创建属性系统:** 使用电子表格设计和平衡属性系统,并随着不同职业升级来保持平衡。 2. **构建技能系统(Unity):** 利用已有的属性系统,从零开始在 Unity 中开发一个功能强大的技能系统。该系统支持创建造成伤害、治疗、施加增益/减益状态等多种类型的技能,并可灵活使用基于百分比或属性的计算。 3. **自动化测试:** 设计一个简单的回合制系统来测试所开发的属性与技能系统。 **期待您的参与,一同创造令人兴奋的游戏机制!**

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Have you ever thought about creating a complex stats and skills system? Many games need them and it gets harder to make one that can be used in a variety of situations.What stats to use? The default strength and dexterity? What formulas should I use for hit chance? Can we make a D & D-like stat system? What about a more classic JRPG one?How to make skills ranging from a fireball to a skill that applies a negative status? How can I make this skill use Intelligence vs Wisdom in its calculations? And what if I just want to use percentages?In this course you'll see in depth how to create and balance stat systems. We will discuss about game design decisions and their consequences, then we will create a spreadsheet with stats and try to keep it balanced as different classes level up.You will also use those same stats in a skill system we will develop from scratch in Unity. This system will be able to create damage skills, healing skills, skills that apply buffs and debuffs, etc. They will also use both percentage-based or stat-based calculations.And to test everything, we will create a simple automated turn-based system.I hope to see you there o/

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