Game Development Essentials in Godot!

所在平台: Udemy

课程主页: https://www.udemy.com/course/game-dev-essentials-godot/

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课程简介

Coursera 课程《Godot 3D 游戏开发入门》系列课程的续作,名为“Godot in Game Development Essentials!”。本课程适用于任何包含可控制角色并在多个关卡中移动的游戏项目。 课程内容涵盖几乎所有类型游戏的核心要素:暂停、菜单、场景切换、数据持久化、音乐、设置,以及角色在游戏不同区域间的移动。学完成后,你将掌握一个扎实的基础游戏结构,可以此为基础开发任何类型的游戏。 你还将学习 Godot 游戏引擎的实用技能,例如项目组织和可扩展性设计。课程将详细讲解 GDScript 编程,编写高度可定制且可重用的脚本。所有项目文件均可在 GitHub 上获取。本视频使用 Godot 版本 4.2.2 录制。 本课程是系列教程的一部分,旨在教授可互换使用、小块化的游戏开发知识。

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课程详情

This course is a continuation of Introduction to 3D Game Development in Godot, but can be followed & applied to any project that contains a character the player can control to move through multiple levels.Join our discord server to work on this course alongside your peers!In this course, we will cover essential elements that are common to almost any game of any genre; pausing, menus, changing scenes, data persistence, music, settings, and moving a character between different areas of your game. When you're done, you'll have a good basic structure of a game that you can further develop into something of your own design of any genre.You'll also learn useful skills for working with the Godot game engine, organizing, and designing your projects to be more scalable. You will be learning how to code with GDscript, with everything explained in detail. Our scripts will be written to be highly customizable and reusable. All of the project files will also be available on GitHub if you need to review the project as it was after completing each lesson. These videos were recorded using Godot version 4.2.2.This course will be part of a series designed to teach bite-sized pieces of game development that can all be used interchangeably with each other. So let me know what types of games you're interesting in learning how to make and I'll try to include them in future courses in this series.

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