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所在平台: Udemy |
课程主页: https://www.udemy.com/course/game-design-environments-using-zbrush-substance-and-unity/
课程评论:没有评论
**课程名称:** Game Design - Environments using ZBrush, Substance and Unity (ZBrush, Substance与Unity游戏环境设计) **课程概述:** 本课程将深入探讨游戏环境的建模技术,以创建一套岩石地形场景为目标。学员将学习如何使用ZBrush进行模型创建、UV展开、贴图绘制和导出游戏就绪资源。课程还将详细介绍Substance Painter的贴图绘制流程,包括导出新贴图,并探讨Maya在缩放和GOZ功能中的应用。此外,还将利用Marmoset Toolbag 3快速预览贴图效果。最终目标是将创建的资产导入Unity,构建一个完整的游戏场景。 **主要教学内容:** * **准备阶段:** 收集参考资料,在Maya中调整模型缩放比例。 * **ZBrush建模:** 学习ZBrush场景创建,使用GOZ将模型从ZBrush导出到Maya。 * **贴图制作:** * 使用Photoshop进行贴图绘制。 * 创建可平铺的纹理。 * 进行UV展开。 * 创建低多边形模型。 * 使用Multi-map exporter将模型从ZBrush导出到Substance Painter。 * 将专注于岩石模型和完整场景的制作。 * **Substance Painter:** * 烘焙ZBrush模型生成的贴图。 * 在Substance Painter中绘制场景贴图。 * 创建材质的Roughness和Metallic属性。 * 学习基本的导航和工具架使用。 * 导出Substance Painter的贴图。 * **Marmoset Toolbag 3:** * 使用Marmoset Toolbag 3快速预览模型材质效果。(非课程必需软件) * **Unity集成:** * 导入所有创建的资产。 * 将材质应用到场景中。 * 调整模型缩放并进行场景延展。 * 添加雾效。 * 添加天空盒。 * 为场景模型添加碰撞体。 * 添加第一人称控制器(FRP)以实现实时查看。 **课程定位:** 本课程是进阶课程的入门,旨在为学员提供游戏建模的基础理解。课程面向具备**中级建模基础**的学员,是其游戏设计技能演进的下一步。
I am excited to welcome you to this indepth course on modelling an environments for game. During this course we will explore many techniques for creating games environments in this case a rocky terrain set, I will show you in detail how to model, map, paint and export your game ready assets from ZBrush, along the way we will look at painting using substance painter and also how to export the new maps out of Substance, we will look at Maya and scaling as well as the GOZ feature of Zbrush, not only that but we will also take a look at marmoset as well the end goal is to bring these assets into Unity and create a game set. So let me give you a break down of all the exciting stuff we are going to do together: Misc Reference gatheringScale in MayaOverview ZBrush Set CreationGOZ from ZBrush to MayaTexturing as well as texturing from photoshopCreating tile-able texturesUV mappingCreating Low Poly ModelsExporting from ZBrush to SubstanceMulti map exporterWe will work on a Rock as well as a complete set And More. Maya Getting the scale correct in Maya We do not use Maya much in this course so its not a major requirement of the course as sizing can be done inside Unity! Substance Painter Baking maps form Models created in ZBrushPainting our setCreating roughness and metallics in SubstanceLooking at the basic navigation and shelvesExporting from Substance And More. Marmoset Toolbag 3 We will use this to take a quick look at the textures we produce on a material You do not require this program for the course Unity In the last part of the course we will imports all our assetsApply the materials to the setScale and arrange a quick set extensionAdd mist to the sceneAdd a skybox to the sceneAdd Colliders to our setAdd a FRP to the scene so we can look around in realtime And More. This course is a primer for my more detailed courses coming out soon and the course is here to give you a general understanding of Game Modelling with that in mind this course is targeted at Intermediate level modellers and can be considered a next step in your evolution as a game designer! I really hope you enjoy the course and hope to see you soon.