Game Character Course - ZBrush to Substance Painter and more

所在平台: Udemy

课程主页: https://www.udemy.com/course/game-character-course-zbrush-to-substance-painter-and-more/

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课程简介

**游戏角色创作课程:从ZBrush到Substance Painter及更多** 本课程专为渴望进入游戏设计行业但不知从何开始的新手设计。课程将带领您了解完整的游戏角色创作流程,并深入学习如何使用ZBrush、Substance Painter和Marmoset Toolbag 3等主流软件来打造游戏角色。 **课程内容概要:** * **ZBrush 4 R8:** 学习如何从零开始塑造角色模型,并为角色添加纹理。您还将学习如何将高精度和低精度模型从ZBrush导出,以便无缝导入Substance Painter。 * **Substance Painter:** 掌握如何直接从ZBrush导出资产到Substance Painter,无需借助其他软件。课程会详细解释导出流程,并提供详细的操作指南。 * **Marmoset Toolbag 3:** 学习如何将导出的贴图和模型导入Marmoset Toolbag,并进行渲染设置,以获得最终的游戏角色展示效果。 **课程特色:** * **完整流程教学:** 覆盖从模型雕刻到最终渲染的整个游戏角色创作流程。 * **实战技能培养:** 帮助您将ZBrush中的雕塑作品转化为低多边形(low-poly)的、游戏可用的资产。 * **核心软件精通:** 深入讲解ZBrush、Substance Painter和Marmoset Toolbag 3这三款关键软件的使用技巧。 * **清晰的导出协议:** 提供详细的导出流程和协议,确保数据在不同软件间的顺利传输。 **重要提示:** 课程中会提及(使用)Maya软件,但Maya并非必需的课程先决条件。Maya的使用是为了更清晰地解释ZBrush模型导出的原理和过程。

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Want to get into Game design but dont know where to start?then this is the course for you! During this course you will see a whole pipeline and along the way you will understand what is required to create games characters inside Zbrush, I also show you how to get the assets straight out of ZBrush both High and Low poly models and into Substance Painter!! In this course you will learn essential skills to turn your ZBrush sculpts into low res game ready assets, this indepth course covers three main programs and will be used as follows: ZBrush 4 R8: Where you will build your character and texture him up, then prepare him for export into Substance painter.Substance Painter: You will learn how to export from ZBrush to Substance without the need of other software, I also show you exactly whats happening for the exports to work and supply a work sheet of the protocals!Marmoset Toolbag 3: We will look at how to get exported maps as well as the mesh into Marmoset and set up for render. Important Information This course also uses Maya it is not needed for the course but does explain more clearly what goes on with exports from ZBrush this program was used to make more clarity on what is happening.

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