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所在平台: Udemy |
课程主页: https://www.udemy.com/course/game-assets-using-blender-28-substance-painter/
课程评论:没有评论
**课程概述:** 本课程专注于教授学员如何使用 Blender 2.8 和 Substance Painter 制作低多边形游戏资产。课程强调在保证低多边形数量的同时,利用 Substance Painter 创造出细节丰富的纹理效果,以满足游戏开发中对性能的要求。 **Blender 2.8 部分将涵盖:** * Blender 2.8 的基本操作和常用快捷键。 * 使用诸如挤出(extrude)、倒角(bevel)和内插(inset)等建模技术创建低多边形模型。 * 利用 Blender 的修改器(modifiers)简化建模流程。 * 低多边形资产的 UV 展开(UV unwrap)。 * 在相似模型之间迁移 UV 贴图。 **Substance Painter 部分将重点讲解:** * 创建基础纹理细节。 * 制作粗糙度(roughness)、法线(normal)和高度(height)贴图。 * 添加划痕、边缘磨损、污垢和锈迹等效果。 **实践项目:** 学员将共同完成三个游戏资产的建模和纹理绘制: * 木质托盘(Wooden Skid) * 木桶(Barrel) * 交通锥(Traffic cone) **课程目标:** 完成课程后,学员将能够独立使用 Blender 2.8 和 Substance Painter 创建自己的低多边形游戏资产。 **适用人群:** 虽然建模部分面向初学者,但 Substance Painter 部分的培训对所有级别的艺术家都有益。
For games polygon count is important and the lesser it is, the better. But we need to have game assets that look detailed in terms of textures without having high polygon count.In this course, together we'll learn how to achieve the look of high poly game assets using Substance Painter while we'll build low poly game assets in Blender 2.8.In Blender 2.8, we'll:Learn to use Blender 2.8 and common keyboard shortcutsModel low poly game assets using different modeling techniques i.e. inset, extrude, bevelMake use of Blender modifiers to make modeling process easyUv-unwrap low poly game assetsTransfer uv-map between similar 3d modelsWe'll spend a lot of time in Substance Painter to create:Base texture detailsRoughness, normal and height information Scratches, edge wear, dirt and rustTogether, we'll model & texture three game assets:Wooden SkidBarrelTraffic coneBy the end of this, you'll be able to use Blender 2.8 and Substance Painter to create your own low poly game assets.While in terms of modeling, course is targeted at beginners, training on substance painter is useful for artists of all levels.